[Bf-blender-cvs] [7325035e609] master: DRW: support clipping for octahedral & box bones

Campbell Barton noreply at git.blender.org
Wed Feb 6 22:59:47 CET 2019


Commit: 7325035e60913ed8ef4afc61d22395e2382672dd
Author: Campbell Barton
Date:   Thu Feb 7 07:44:12 2019 +1100
Branches: master
https://developer.blender.org/rB7325035e60913ed8ef4afc61d22395e2382672dd

DRW: support clipping for octahedral & box bones

===================================================================

M	source/blender/draw/intern/draw_armature.c
M	source/blender/draw/intern/draw_common.c
M	source/blender/draw/intern/draw_common.h
M	source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl
M	source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl
M	source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl

===================================================================

diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index 6afbc74641a..12ef62a128b 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -117,16 +117,18 @@ static struct {
 /* Octahedral */
 static void drw_shgroup_bone_octahedral(
         const float (*bone_mat)[4],
-        const float bone_color[4], const float hint_color[4], const float outline_color[4])
+        const float bone_color[4], const float hint_color[4], const float outline_color[4],
+        const eGPUShaderConfig shader_cfg)
 {
 	if (g_data.bone_octahedral_outline == NULL) {
 		struct GPUBatch *geom = DRW_cache_bone_octahedral_wire_get();
-		g_data.bone_octahedral_outline = shgroup_instance_bone_shape_outline(g_data.passes.bone_outline, geom);
+		g_data.bone_octahedral_outline = shgroup_instance_bone_shape_outline(
+		        g_data.passes.bone_outline, geom, shader_cfg);
 	}
 	if (g_data.bone_octahedral_solid == NULL) {
 		struct GPUBatch *geom = DRW_cache_bone_octahedral_get();
-		g_data.bone_octahedral_solid = shgroup_instance_bone_shape_solid(g_data.passes.bone_solid, geom,
-		                                                                 g_data.transparent);
+		g_data.bone_octahedral_solid = shgroup_instance_bone_shape_solid(
+		        g_data.passes.bone_solid, geom, g_data.transparent, shader_cfg);
 	}
 	float final_bonemat[4][4];
 	mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
@@ -139,15 +141,18 @@ static void drw_shgroup_bone_octahedral(
 /* Box / B-Bone */
 static void drw_shgroup_bone_box(
         const float (*bone_mat)[4],
-        const float bone_color[4], const float hint_color[4], const float outline_color[4])
+        const float bone_color[4], const float hint_color[4], const float outline_color[4],
+        const eGPUShaderConfig shader_cfg)
 {
 	if (g_data.bone_box_wire == NULL) {
 		struct GPUBatch *geom = DRW_cache_bone_box_wire_get();
-		g_data.bone_box_outline = shgroup_instance_bone_shape_outline(g_data.passes.bone_outline, geom);
+		g_data.bone_box_outline = shgroup_instance_bone_shape_outline(
+		        g_data.passes.bone_outline, geom, shader_cfg);
 	}
 	if (g_data.bone_box_solid == NULL) {
 		struct GPUBatch *geom = DRW_cache_bone_box_get();
-		g_data.bone_box_solid = shgroup_instance_bone_shape_solid(g_data.passes.bone_solid, geom, g_data.transparent);
+		g_data.bone_box_solid = shgroup_instance_bone_shape_solid(
+		        g_data.passes.bone_solid, geom, g_data.transparent, shader_cfg);
 	}
 	float final_bonemat[4][4];
 	mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
@@ -305,7 +310,7 @@ extern void drw_batch_cache_generate_requested(Object *custom);
 static void drw_shgroup_bone_custom_solid(
         const float (*bone_mat)[4],
         const float bone_color[4], const float hint_color[4], const float outline_color[4],
-        Object *custom)
+        const eGPUShaderConfig shader_cfg, Object *custom)
 {
 	/* grr, not re-using instances! */
 	struct GPUBatch *surf = DRW_cache_object_surface_get(custom);
@@ -321,13 +326,14 @@ static void drw_shgroup_bone_custom_solid(
 	}
 
 	if (surf) {
-		DRWShadingGroup *shgrp_geom_solid = shgroup_instance_bone_shape_solid(g_data.passes.bone_solid, surf,
-		                                                                      g_data.transparent);
+		DRWShadingGroup *shgrp_geom_solid = shgroup_instance_bone_shape_solid(
+		        g_data.passes.bone_solid, surf, g_data.transparent, shader_cfg);
 		DRW_shgroup_call_dynamic_add(shgrp_geom_solid, final_bonemat, bone_color, hint_color);
 	}
 
 	if (edges && outline_color[3] > 0.0f) {
-		DRWShadingGroup *shgrp_geom_wire = shgroup_instance_bone_shape_outline(g_data.passes.bone_outline, edges);
+		DRWShadingGroup *shgrp_geom_wire = shgroup_instance_bone_shape_outline(
+		        g_data.passes.bone_outline, edges, shader_cfg);
 		DRW_shgroup_call_dynamic_add(shgrp_geom_wire, final_bonemat, outline_color);
 	}
 
@@ -1248,7 +1254,7 @@ static void draw_points(
 static void draw_bone_custom_shape(
         EditBone *eBone, bPoseChannel *pchan, bArmature *arm,
         const int boneflag, const short constflag,
-        const int select_id)
+        const eGPUShaderConfig shader_cfg, const int select_id)
 {
 	const float *col_solid = get_bone_solid_color(eBone, pchan, arm, boneflag, constflag);
 	const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
@@ -1260,7 +1266,7 @@ static void draw_bone_custom_shape(
 	}
 
 	if ((boneflag & BONE_DRAWWIRE) == 0) {
-		drw_shgroup_bone_custom_solid(disp_mat, col_solid, col_hint, col_wire, pchan->custom);
+		drw_shgroup_bone_custom_solid(disp_mat, col_solid, col_hint, col_wire, shader_cfg, pchan->custom);
 	}
 	else {
 		drw_shgroup_bone_custom_wire(disp_mat, col_wire, pchan->custom);
@@ -1410,7 +1416,7 @@ static void draw_bone_wire(
 static void draw_bone_box(
         EditBone *eBone, bPoseChannel *pchan, bArmature *arm,
         const int boneflag, const short constflag,
-        const int select_id)
+        const eGPUShaderConfig shader_cfg, const int select_id)
 {
 	const float *col_solid = get_bone_solid_with_consts_color(eBone, pchan, arm, boneflag, constflag);
 	const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
@@ -1425,12 +1431,12 @@ static void draw_bone_box(
 		BLI_assert(bbones_mat != NULL);
 
 		for (int i = pchan->bone->segments; i--; bbones_mat++) {
-			drw_shgroup_bone_box(bbones_mat->mat, col_solid, col_hint, col_wire);
+			drw_shgroup_bone_box(bbones_mat->mat, col_solid, col_hint, col_wire, shader_cfg);
 		}
 	}
 	else if (eBone) {
 		for (int i = 0; i < eBone->segments; i++) {
-			drw_shgroup_bone_box(eBone->disp_bbone_mat[i], col_solid, col_hint, col_wire);
+			drw_shgroup_bone_box(eBone->disp_bbone_mat[i], col_solid, col_hint, col_wire, shader_cfg);
 		}
 	}
 
@@ -1446,7 +1452,7 @@ static void draw_bone_box(
 static void draw_bone_octahedral(
         EditBone *eBone, bPoseChannel *pchan, bArmature *arm,
         const int boneflag, const short constflag,
-        const int select_id)
+        const eGPUShaderConfig shader_cfg, const int select_id)
 {
 	const float *col_solid = get_bone_solid_with_consts_color(eBone, pchan, arm, boneflag, constflag);
 	const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag);
@@ -1456,7 +1462,7 @@ static void draw_bone_octahedral(
 		DRW_select_load_id(select_id | BONESEL_BONE);
 	}
 
-	drw_shgroup_bone_octahedral(BONE_VAR(eBone, pchan, disp_mat), col_solid, col_hint, col_wire);
+	drw_shgroup_bone_octahedral(BONE_VAR(eBone, pchan, disp_mat), col_solid, col_hint, col_wire, shader_cfg);
 
 	if (select_id != -1) {
 		DRW_select_load_id(-1);
@@ -1718,11 +1724,11 @@ static void draw_armature_edit(Object *ob)
 				}
 				else if (arm->drawtype == ARM_B_BONE) {
 					draw_bone_update_disp_matrix_bbone(eBone, NULL);
-					draw_bone_box(eBone, NULL, arm, boneflag, constflag, select_id);
+					draw_bone_box(eBone, NULL, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id);
 				}
 				else {
 					draw_bone_update_disp_matrix_default(eBone, NULL);
-					draw_bone_octahedral(eBone, NULL, arm, boneflag, constflag, select_id);
+					draw_bone_octahedral(eBone, NULL, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id);
 				}
 
 				/* Draw names of bone */
@@ -1817,7 +1823,7 @@ static void draw_armature_pose(Object *ob, const float const_color[4])
 
 				if ((pchan->custom) && !(arm->flag & ARM_NO_CUSTOM)) {
 					draw_bone_update_disp_matrix_custom(pchan);
-					draw_bone_custom_shape(NULL, pchan, arm, boneflag, constflag, select_id);
+					draw_bone_custom_shape(NULL, pchan, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id);
 				}
 				else if (arm->drawtype == ARM_ENVELOPE) {
 					draw_bone_update_disp_matrix_default(NULL, pchan);
@@ -1833,11 +1839,11 @@ static void draw_armature_pose(Object *ob, const float const_color[4])
 				}
 				else if (arm->drawtype == ARM_B_BONE) {
 					draw_bone_update_disp_matrix_bbone(NULL, pchan);
-					draw_bone_box(NULL, pchan, arm, boneflag, constflag, select_id);
+					draw_bone_box(NULL, pchan, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id);
 				}
 				else {
 					draw_bone_update_disp_matrix_default(NULL, pchan);
-					draw_bone_octahedral(NULL, pchan, arm, boneflag, constflag, select_id);
+					draw_bone_octahedral(NULL, pchan, arm, boneflag, constflag, draw_ctx->shader_cfg, select_id);
 				}
 
 				if (!is_pose_select && show_relations &&
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 73371d5bf94..eb932bc4cd4 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -728,15 +728,19 @@ DRWShadingGroup *shgroup_instance_mball_handles(DRWPass *pass, eGPUShaderConfig
 }
 
 /* Only works with batches with adjacency infos. */
-DRWShadingGroup *shgroup_instance_bone_shape_outline(DRWPass *pass, struct GPUBatch *geom)
+DRWShadingGroup *shgroup_instance_bone_shape_outline(
+        DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig shader_cfg)
 {
-	COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
+	COMMON_Shaders *sh_data = &g_shaders[shader_cfg];
 	if (sh_data->shape_outline == NULL) {
-		sh_data->shape_outline = DRW_shader_create(
-		        datatoc_armature_shape_outline_vert_glsl,
-		        datatoc_armature_shape_outline_geom_glsl,
-		        datatoc_gpu_shader_flat_color_frag_glsl,
-		        NULL);
+		const char *world_clip_lib_or_empty = (shader_cfg == GPU_SHADER_CFG_CLIPPED) ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
+		const char *world_clip_def_or_empty = (shader_cfg == GPU_SHADER_CFG_CLIPPED) ? "#define USE_WORLD_CLIP_PLANES\n" : "";
+		sh_data->shape_outline = GPU_shader_create_from_arrays({
+		        .vert = (const char *[]){world_clip_lib_or_empty, datatoc_armature_shape_outline_vert_glsl, NULL},
+		        .geom = (const char *[]){world_clip_lib_or_empty, datatoc_armature_shape_outline_geom_glsl, NULL},
+		        .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+		        .defs = (const char *[]){world_clip_def_or_empty, NULL},
+		});
 	}
 


@@ Diff output truncated at 10240 characters. @@



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