[Bf-blender-cvs] [3e6ebdd2a6b] master: DRW: Support edit-curve clipping

Campbell Barton noreply at git.blender.org
Wed Feb 6 13:31:58 CET 2019


Commit: 3e6ebdd2a6b5b7563e9c45dae3c65ebf7d629544
Author: Campbell Barton
Date:   Wed Feb 6 23:19:39 2019 +1100
Branches: master
https://developer.blender.org/rB3e6ebdd2a6b5b7563e9c45dae3c65ebf7d629544

DRW: Support edit-curve clipping

===================================================================

M	source/blender/draw/modes/edit_curve_mode.c
M	source/blender/draw/modes/shaders/edit_curve_overlay_handle_geom.glsl
M	source/blender/draw/modes/shaders/edit_curve_overlay_handle_vert.glsl
M	source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl
M	source/blender/draw/modes/shaders/edit_curve_overlay_normals_vert.glsl

===================================================================

diff --git a/source/blender/draw/modes/edit_curve_mode.c b/source/blender/draw/modes/edit_curve_mode.c
index bb34ce3f1ad..4adf31b9b25 100644
--- a/source/blender/draw/modes/edit_curve_mode.c
+++ b/source/blender/draw/modes/edit_curve_mode.c
@@ -38,6 +38,7 @@
  * Not needed for constant color. */
 
 extern char datatoc_common_globals_lib_glsl[];
+extern char datatoc_gpu_shader_cfg_world_clip_lib_glsl[];
 extern char datatoc_edit_curve_overlay_loosevert_vert_glsl[];
 extern char datatoc_edit_curve_overlay_normals_vert_glsl[];
 extern char datatoc_edit_curve_overlay_handle_vert_glsl[];
@@ -75,11 +76,16 @@ typedef struct EDIT_CURVE_Data {
 
 /* *********** STATIC *********** */
 
-static struct {
+
+typedef struct EDIT_CURVE_Shaders {
 	GPUShader *wire_sh;
 	GPUShader *wire_normals_sh;
 	GPUShader *overlay_edge_sh;  /* handles and nurbs control cage */
 	GPUShader *overlay_vert_sh;
+} EDIT_CURVE_Shaders;
+
+static struct {
+	EDIT_CURVE_Shaders sh_data[GPU_SHADER_CFG_LEN];
 } e_data = {NULL}; /* Engine data */
 
 typedef struct EDIT_CURVE_PrivateData {
@@ -100,29 +106,46 @@ typedef struct EDIT_CURVE_PrivateData {
  * (Optional) */
 static void EDIT_CURVE_engine_init(void *UNUSED(vedata))
 {
-	if (!e_data.wire_sh) {
-		e_data.wire_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
+	const DRWContextState *draw_ctx = DRW_context_state_get();
+	EDIT_CURVE_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_cfg];
+	const bool is_clip = (draw_ctx->rv3d->rflag & RV3D_CLIPPING) != 0;
+
+	if (is_clip) {
+		DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
 	}
 
-	if (!e_data.wire_normals_sh) {
-		e_data.wire_normals_sh = DRW_shader_create(
-		        datatoc_edit_curve_overlay_normals_vert_glsl, NULL,
-		        datatoc_gpu_shader_uniform_color_frag_glsl, NULL);
+	const char *world_clip_lib_or_empty = is_clip ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
+	const char *world_clip_def_or_empty = is_clip ? "#define USE_WORLD_CLIP_PLANES\n" : "";
+
+	if (!sh_data->wire_sh) {
+		sh_data->wire_sh = GPU_shader_get_builtin_shader_with_config(
+		        GPU_SHADER_3D_UNIFORM_COLOR, draw_ctx->shader_cfg);
 	}
 
-	if (!e_data.overlay_edge_sh) {
-		e_data.overlay_edge_sh = DRW_shader_create_with_lib(
-		        datatoc_edit_curve_overlay_handle_vert_glsl,
-		        datatoc_edit_curve_overlay_handle_geom_glsl,
-		        datatoc_gpu_shader_3D_smooth_color_frag_glsl,
-		        datatoc_common_globals_lib_glsl, NULL);
+	if (!sh_data->wire_normals_sh) {
+		sh_data->wire_normals_sh = GPU_shader_create_from_arrays({
+		        .vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_curve_overlay_normals_vert_glsl, NULL},
+		        .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
+		        .defs = (const char *[]){world_clip_def_or_empty, NULL},
+		});
 	}
 
-	if (!e_data.overlay_vert_sh) {
-		e_data.overlay_vert_sh = DRW_shader_create_with_lib(
-		        datatoc_edit_curve_overlay_loosevert_vert_glsl, NULL,
-		        datatoc_gpu_shader_point_varying_color_frag_glsl,
-		        datatoc_common_globals_lib_glsl, NULL);
+	if (!sh_data->overlay_edge_sh) {
+		sh_data->overlay_edge_sh = GPU_shader_create_from_arrays({
+		        .vert = (const char *[]){world_clip_lib_or_empty, datatoc_edit_curve_overlay_handle_vert_glsl, NULL},
+		        .geom = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_curve_overlay_handle_geom_glsl, NULL},
+		        .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
+		        .defs = (const char *[]){world_clip_def_or_empty, NULL},
+		});
+	}
+
+	if (!sh_data->overlay_vert_sh) {
+		sh_data->overlay_vert_sh = GPU_shader_create_from_arrays({
+		        .vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_edit_curve_overlay_loosevert_vert_glsl, NULL},
+		        .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
+		        .defs = (const char *[]){world_clip_def_or_empty, NULL},
+		});
+
 	}
 }
 
@@ -134,6 +157,8 @@ static void EDIT_CURVE_cache_init(void *vedata)
 	EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl;
 	const DRWContextState *draw_ctx = DRW_context_state_get();
 	View3D *v3d = draw_ctx->v3d;
+	const RegionView3D *rv3d = draw_ctx->rv3d;
+	EDIT_CURVE_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_cfg];
 
 	if (!stl->g_data) {
 		/* Alloc transient pointers */
@@ -150,24 +175,33 @@ static void EDIT_CURVE_cache_init(void *vedata)
 		        "Curve Wire",
 		        DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WIRE);
 
-		grp = DRW_shgroup_create(e_data.wire_sh, psl->wire_pass);
+		grp = DRW_shgroup_create(sh_data->wire_sh, psl->wire_pass);
 		DRW_shgroup_uniform_vec4(grp, "color", G_draw.block.colorWireEdit, 1);
+		if (rv3d->rflag & RV3D_CLIPPING) {
+			DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
+		}
 		stl->g_data->wire_shgrp = grp;
 
 
-		grp = DRW_shgroup_create(e_data.wire_normals_sh, psl->wire_pass);
+		grp = DRW_shgroup_create(sh_data->wire_normals_sh, psl->wire_pass);
 		DRW_shgroup_uniform_vec4(grp, "color", G_draw.block.colorWireEdit, 1);
 		DRW_shgroup_uniform_float_copy(grp, "normalSize", v3d->overlay.normals_length);
+		if (rv3d->rflag & RV3D_CLIPPING) {
+			DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
+		}
 		stl->g_data->wire_normals_shgrp = grp;
 
 		psl->overlay_edge_pass = DRW_pass_create(
 		        "Curve Handle Overlay",
 		        DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND);
 
-		grp = DRW_shgroup_create(e_data.overlay_edge_sh, psl->overlay_edge_pass);
+		grp = DRW_shgroup_create(sh_data->overlay_edge_sh, psl->overlay_edge_pass);
 		DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
 		DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
 		DRW_shgroup_uniform_bool(grp, "showCurveHandles", &stl->g_data->show_handles, 1);
+		if (rv3d->rflag & RV3D_CLIPPING) {
+			DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
+		}
 		stl->g_data->overlay_edge_shgrp = grp;
 
 
@@ -175,8 +209,11 @@ static void EDIT_CURVE_cache_init(void *vedata)
 		        "Curve Vert Overlay",
 		        DRW_STATE_WRITE_COLOR | DRW_STATE_POINT);
 
-		grp = DRW_shgroup_create(e_data.overlay_vert_sh, psl->overlay_vert_pass);
+		grp = DRW_shgroup_create(sh_data->overlay_vert_sh, psl->overlay_vert_pass);
 		DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+		if (rv3d->rflag & RV3D_CLIPPING) {
+			DRW_shgroup_world_clip_planes_from_rv3d(grp, rv3d);
+		}
 		stl->g_data->overlay_vert_shgrp = grp;
 	}
 }
@@ -244,6 +281,8 @@ static void EDIT_CURVE_draw_scene(void *vedata)
 	/* Thoses passes don't write to depth and are AA'ed using other tricks. */
 	DRW_draw_pass(psl->overlay_edge_pass);
 	DRW_draw_pass(psl->overlay_vert_pass);
+
+	DRW_state_clip_planes_reset();
 }
 
 /* Cleanup when destroying the engine.
@@ -251,9 +290,15 @@ static void EDIT_CURVE_draw_scene(void *vedata)
  * Mostly used for freeing shaders */
 static void EDIT_CURVE_engine_free(void)
 {
-	DRW_SHADER_FREE_SAFE(e_data.wire_normals_sh);
-	DRW_SHADER_FREE_SAFE(e_data.overlay_edge_sh);
-	DRW_SHADER_FREE_SAFE(e_data.overlay_vert_sh);
+	for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
+		EDIT_CURVE_Shaders *sh_data = &e_data.sh_data[sh_data_index];
+		/* Don't free builtins. */
+		sh_data->wire_sh = NULL;
+		GPUShader **sh_data_as_array = (GPUShader **)sh_data;
+		for (int i = 0; i < (sizeof(EDIT_CURVE_Shaders) / sizeof(GPUShader *)); i++) {
+			DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
+		}
+	}
 }
 
 static const DrawEngineDataSize EDIT_CURVE_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_CURVE_Data);
diff --git a/source/blender/draw/modes/shaders/edit_curve_overlay_handle_geom.glsl b/source/blender/draw/modes/shaders/edit_curve_overlay_handle_geom.glsl
index 9000fd7247b..c2ab0ecfd40 100644
--- a/source/blender/draw/modes/shaders/edit_curve_overlay_handle_geom.glsl
+++ b/source/blender/draw/modes/shaders/edit_curve_overlay_handle_geom.glsl
@@ -19,10 +19,16 @@ void output_line(vec2 offset, vec4 color)
 
 	gl_Position = gl_in[0].gl_Position;
 	gl_Position.xy += offset * gl_in[0].gl_Position.w;
+#ifdef USE_WORLD_CLIP_PLANES
+	world_clip_planes_set_clip_distance(gl_in[0].gl_ClipDistance);
+#endif
 	EmitVertex();
 
 	gl_Position = gl_in[1].gl_Position;
 	gl_Position.xy += offset * gl_in[1].gl_Position.w;
+#ifdef USE_WORLD_CLIP_PLANES
+	world_clip_planes_set_clip_distance(gl_in[1].gl_ClipDistance);
+#endif
 	EmitVertex();
 }
 
diff --git a/source/blender/draw/modes/shaders/edit_curve_overlay_handle_vert.glsl b/source/blender/draw/modes/shaders/edit_curve_overlay_handle_vert.glsl
index d3f9deedf0c..f92aab3254c 100644
--- a/source/blender/draw/modes/shaders/edit_curve_overlay_handle_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_curve_overlay_handle_vert.glsl
@@ -1,7 +1,6 @@
-
 /* Draw Curve Handles */
-
 uniform mat4 ModelViewProjectionMatrix;
+uniform mat4 ModelMatrix;
 
 in vec3 pos;
 in int data;
@@ -10,6 +9,11 @@ flat out int vertFlag;
 
 void main()
 {
-	gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+	vec4 pos_4d = vec4(pos, 1.0);
+	gl_Position = ModelViewProjectionMatrix * pos_4d;
 	vertFlag = data;
+
+#ifdef USE_WORLD_CLIP_PLANES
+	world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
+#endif
 }
diff --git a/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl b/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl
index eb0de41a320..b7ffb56ad30 100644
--- a/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_curve_overlay_loosevert_vert.glsl
@@ -1,7 +1,6 @@
-
 /* Draw Curve Vertices */
-
 uniform mat4 ModelViewProjectionMatrix;
+uniform mat4 ModelMatrix;
 uniform vec2 viewportSize;
 
 in vec3 pos;
@@ -23,6 +22,10 @@ void main()
 		finalColor = colorVertex;
 	}
 
-	gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+	vec4 pos_4d = vec4(pos, 1.0);
+	gl_Position = ModelViewProjectionMatrix * pos_4d;
 	gl_PointSize = sizeVertex * 2.0;
+#ifdef USE_WORLD_CLIP_PLANES
+	world_clip_planes_calc_clip_distance((Model

@@ Diff output truncated at 10240 characters. @@



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