[Bf-blender-cvs] [744f6339865] master: Cleanup: trailing commas

Campbell Barton noreply at git.blender.org
Sun Feb 3 04:57:18 CET 2019


Commit: 744f6339865fa8ed00b2e98aa5812b94d67a8604
Author: Campbell Barton
Date:   Sun Feb 3 14:01:45 2019 +1100
Branches: master
https://developer.blender.org/rB744f6339865fa8ed00b2e98aa5812b94d67a8604

Cleanup: trailing commas

Needed for clan-format not to wrap onto one line.

===================================================================

M	intern/dualcon/intern/Projections.cpp
M	intern/dualcon/intern/octree.cpp
M	intern/elbeem/intern/mcubes_tables.h
M	intern/ghost/intern/GHOST_WindowNULL.h
M	source/blender/avi/intern/avi_mjpeg.c
M	source/blender/blenkernel/BKE_context.h
M	source/blender/blenkernel/BKE_material.h
M	source/blender/blenkernel/BKE_sequencer.h
M	source/blender/blenkernel/intern/CCGSubSurf_util.c
M	source/blender/blenkernel/intern/fcurve.c
M	source/blender/blenkernel/intern/ipo.c
M	source/blender/blenkernel/intern/mball_tessellate.c
M	source/blender/blenkernel/intern/mesh.c
M	source/blender/blenkernel/intern/pointcache.c
M	source/blender/blenkernel/intern/seqeffects.c
M	source/blender/blenkernel/intern/softbody.c
M	source/blender/blenkernel/intern/studiolight.c
M	source/blender/blenkernel/intern/subdiv_ccg.c
M	source/blender/blenkernel/intern/unit.c
M	source/blender/blenlib/intern/BLI_ghash.c
M	source/blender/blenlib/intern/BLI_kdopbvh.c
M	source/blender/blenlib/intern/fileops.c
M	source/blender/blenlib/intern/math_geom.c
M	source/blender/blenlib/intern/math_rotation.c
M	source/blender/blenlib/intern/noise.c
M	source/blender/blenlib/intern/path_util.c
M	source/blender/blenlib/intern/string_utf8.c
M	source/blender/blenlib/intern/voronoi_2d.c
M	source/blender/blenloader/intern/readfile.c
M	source/blender/blenloader/intern/writefile.c
M	source/blender/bmesh/intern/bmesh_opdefines.c
M	source/blender/bmesh/intern/bmesh_operator_api.h
M	source/blender/bmesh/intern/bmesh_operators.h
M	source/blender/bmesh/intern/bmesh_walkers.h
M	source/blender/bmesh/operators/bmo_primitive.c
M	source/blender/collada/DocumentImporter.cpp
M	source/blender/collada/collada_internal.cpp
M	source/blender/collada/collada_internal.h
M	source/blender/compositor/intern/COM_OpenCLDevice.cpp
M	source/blender/compositor/operations/COM_ConvertDepthToRadiusOperation.h
M	source/blender/compositor/operations/COM_PlaneTrackOperation.h
M	source/blender/depsgraph/DEG_depsgraph_query.h
M	source/blender/depsgraph/intern/debug/deg_debug_relations_graphviz.cc
M	source/blender/draw/engines/eevee/eevee_lightcache.c
M	source/blender/draw/engines/eevee/eevee_lights.c
M	source/blender/draw/engines/eevee/eevee_materials.c
M	source/blender/draw/engines/eevee/eevee_private.h
M	source/blender/draw/engines/gpencil/gpencil_render.c
M	source/blender/draw/engines/workbench/workbench_data.c
M	source/blender/draw/engines/workbench/workbench_studiolight.c
M	source/blender/draw/intern/draw_cache.c
M	source/blender/draw/intern/draw_cache_impl_curve.c
M	source/blender/draw/intern/draw_common.c
M	source/blender/draw/intern/draw_view.c
M	source/blender/draw/modes/object_mode.c
M	source/blender/editors/animation/anim_channels_edit.c
M	source/blender/editors/animation/drivers.c
M	source/blender/editors/animation/keyframes_general.c
M	source/blender/editors/armature/armature_add.c
M	source/blender/editors/armature/armature_edit.c
M	source/blender/editors/armature/armature_naming.c
M	source/blender/editors/armature/armature_relations.c
M	source/blender/editors/armature/armature_select.c
M	source/blender/editors/armature/meshlaplacian.c
M	source/blender/editors/armature/pose_edit.c
M	source/blender/editors/armature/pose_group.c
M	source/blender/editors/armature/pose_lib.c
M	source/blender/editors/armature/pose_select.c
M	source/blender/editors/armature/pose_slide.c
M	source/blender/editors/curve/editcurve.c
M	source/blender/editors/curve/editcurve_add.c
M	source/blender/editors/curve/editcurve_select.c
M	source/blender/editors/curve/editfont.c
M	source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c
M	source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c
M	source/blender/editors/gizmo_library/gizmo_types/cage2d_gizmo.c
M	source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c
M	source/blender/editors/gizmo_library/gizmo_types/dial3d_gizmo.c
M	source/blender/editors/gizmo_library/gizmo_types/move3d_gizmo.c
M	source/blender/editors/gizmo_library/gizmo_types/primitive3d_gizmo.c
M	source/blender/editors/gpencil/annotate_paint.c
M	source/blender/editors/gpencil/gpencil_add_monkey.c
M	source/blender/editors/gpencil/gpencil_armature.c
M	source/blender/editors/gpencil/gpencil_convert.c
M	source/blender/editors/gpencil/gpencil_data.c
M	source/blender/editors/gpencil/gpencil_edit.c
M	source/blender/editors/gpencil/gpencil_fill.c
M	source/blender/editors/gpencil/gpencil_merge.c
M	source/blender/editors/gpencil/gpencil_paint.c
M	source/blender/editors/gpencil/gpencil_primitive.c
M	source/blender/editors/gpencil/gpencil_select.c
M	source/blender/editors/include/ED_object.h
M	source/blender/editors/include/ED_select_utils.h
M	source/blender/editors/include/ED_transform_snap_object_context.h
M	source/blender/editors/include/UI_interface.h
M	source/blender/editors/include/UI_view2d.h
M	source/blender/editors/interface/interface.c
M	source/blender/editors/interface/interface_draw.c
M	source/blender/editors/interface/interface_eyedropper.c
M	source/blender/editors/interface/interface_handlers.c
M	source/blender/editors/interface/interface_ops.c
M	source/blender/editors/interface/interface_widgets.c
M	source/blender/editors/io/io_collada.c
M	source/blender/editors/lattice/editlattice_tools.c
M	source/blender/editors/mask/mask_ops.c
M	source/blender/editors/mesh/editmesh_add.c
M	source/blender/editors/mesh/editmesh_intersect.c
M	source/blender/editors/mesh/editmesh_knife.c
M	source/blender/editors/mesh/editmesh_select.c
M	source/blender/editors/mesh/editmesh_select_similar.c
M	source/blender/editors/mesh/editmesh_tools.c
M	source/blender/editors/metaball/mball_edit.c
M	source/blender/editors/object/object_add.c
M	source/blender/editors/object/object_constraint.c
M	source/blender/editors/object/object_data_transfer.c
M	source/blender/editors/object/object_facemap_ops.c
M	source/blender/editors/object/object_gpencil_modifier.c
M	source/blender/editors/object/object_intern.h
M	source/blender/editors/object/object_modifier.c
M	source/blender/editors/object/object_relations.c
M	source/blender/editors/object/object_select.c
M	source/blender/editors/object/object_transform.c
M	source/blender/editors/object/object_vgroup.c
M	source/blender/editors/physics/dynamicpaint_ops.c
M	source/blender/editors/physics/particle_edit.c
M	source/blender/editors/physics/particle_object.c
M	source/blender/editors/physics/rigidbody_object.c
M	source/blender/editors/render/render_internal.c
M	source/blender/editors/render/render_shading.c
M	source/blender/editors/scene/scene_edit.c
M	source/blender/editors/screen/area.c
M	source/blender/editors/screen/screen_ops.c
M	source/blender/editors/sculpt_paint/paint_hide.c
M	source/blender/editors/sculpt_paint/paint_image_proj.c
M	source/blender/editors/sculpt_paint/paint_intern.h
M	source/blender/editors/sculpt_paint/paint_ops.c
M	source/blender/editors/sculpt_paint/paint_utils.c
M	source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
M	source/blender/editors/sculpt_paint/sculpt.c
M	source/blender/editors/sculpt_paint/sculpt_uv.c
M	source/blender/editors/sound/sound_ops.c
M	source/blender/editors/space_action/action_edit.c
M	source/blender/editors/space_action/action_intern.h
M	source/blender/editors/space_action/action_select.c
M	source/blender/editors/space_clip/clip_graph_ops.c
M	source/blender/editors/space_clip/tracking_ops.c
M	source/blender/editors/space_clip/tracking_ops_detect.c
M	source/blender/editors/space_clip/tracking_ops_orient.c
M	source/blender/editors/space_clip/tracking_select.c
M	source/blender/editors/space_console/console_ops.c
M	source/blender/editors/space_file/file_ops.c
M	source/blender/editors/space_file/filelist.c
M	source/blender/editors/space_graph/graph_edit.c
M	source/blender/editors/space_graph/graph_intern.h
M	source/blender/editors/space_graph/graph_select.c
M	source/blender/editors/space_image/image_ops.c
M	source/blender/editors/space_info/info_ops.c
M	source/blender/editors/space_nla/nla_edit.c
M	source/blender/editors/space_nla/nla_intern.h
M	source/blender/editors/space_nla/nla_select.c
M	source/blender/editors/space_node/node_group.c
M	source/blender/editors/space_node/node_select.c
M	source/blender/editors/space_outliner/outliner_tools.c
M	source/blender/editors/space_sequencer/sequencer_edit.c
M	source/blender/editors/space_sequencer/sequencer_intern.h
M	source/blender/editors/space_sequencer/sequencer_modifier.c
M	source/blender/editors/space_sequencer/sequencer_select.c
M	source/blender/editors/space_text/text_ops.c
M	source/blender/editors/space_view3d/drawobject.c
M	source/blender/editors/space_view3d/view3d_edit.c
M	source/blender/editors/space_view3d/view3d_fly.c
M	source/blender/editors/space_view3d/view3d_gizmo_ruler.c
M	source/blender/editors/space_view3d/view3d_walk.c
M	source/blender/editors/transform/transform.c
M	source/blender/editors/transform/transform_gizmo_3d.c
M	source/blender/editors/transform/transform_gizmo_extrude_3d.c
M	source/blender/editors/transform/transform_ops.c
M	source/blender/editors/uvedit/uvedit_ops.c
M	source/blender/editors/uvedit/uvedit_parametrizer.c
M	source/blender/editors/uvedit/uvedit_smart_stitch.c
M	source/blender/editors/uvedit/uvedit_unwrap_ops.c
M	source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
M	source/blender/freestyle/intern/geometry/GeomUtils.cpp
M	source/blender/freestyle/intern/geometry/GridHelpers.h
M	source/blender/freestyle/intern/python/BPy_ContextFunctions.cpp
M	source/blender/freestyle/intern/python/BPy_Freestyle.cpp
M	source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp
M	source/blender/freestyle/intern/python/BPy_FrsNoise.cpp
M	source/blender/freestyle/intern/python/BPy_IntegrationType.cpp
M	source/blender/freestyle/intern/python/BPy_Interface0D.cpp
M	source/blender/freestyle/intern/python/BPy_Interface1D.cpp
M	source/blender/freestyle/intern/python/BPy_Iterator.cpp
M	source/blender/freestyle/intern/python/BPy_Operators.cpp
M	source/blender/freestyle/intern/python/BPy_SShape.cpp
M	source/blender/freestyle/intern/python/BPy_StrokeAttribute.cpp
M	source/blender/freestyle/intern/python/BPy_StrokeShader.cpp
M	source/blender/freestyle/intern/python/BPy_ViewMap.cpp
M	source/blender/freestyle/intern/python/BPy_ViewShape.cpp
M	source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp
M	source/blender/freestyle/intern/python/Interface0D/BPy_ViewVertex.cpp
M	source/blender/freestyle/intern/python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp
M	source/blender/freestyle/intern/python/Interface0D/ViewVertex/BPy_TVertex.cpp
M	source/blender/freestyle/intern/python/Interface1D/BPy_FrsCurve.cpp
M	source/blender/freestyle/intern/python/Interface1D/BPy_Stroke.cpp
M	source/blender/freestyle/intern/python/Interface1D/BPy_ViewEdge.cpp
M	source/blender/freestyle/intern/python/Interface1D/Curve/BPy_Chain.cpp
M	source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
M	source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_ChainingIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_StrokeVertexIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_ViewEdgeIterator.cpp
M	source/blender/freestyle/intern/stroke/ChainingIterators.cpp
M	source/blender/freestyle/intern/system/RandGen.cpp
M	source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp
M	source/blender/gpu/intern/gpu_buffers.c
M	source/blender/gpu/intern/gpu_codegen.c
M	source/blender/gpu/intern/gpu_element.c
M	source/blender/gpu/intern/gpu_framebuffer.c
M	source/blender/gpu/intern/gpu_primitive.c
M	source/blender/gpu/intern/gpu_vertex_buffer.c
M	source/blender/gpu/intern/gpu_vertex_format.c
M	source/blender/imbuf/intern/filetype.c
M	source/blender/imbuf/intern/indexer.c
M	source/blender/imbuf/intern/oiio/openimageio_api.cpp
M	source/blender/imbuf/intern/thumbs.c
M	source/blender/makesdna/DNA_ID.h
M	source/blender/makesdna/DNA_material_types.h
M	source/blender/makesdna/DNA_modifier_types.h
M	source/blender/makesdna/DNA_sequence_types.h
M	source/blender/makesdna/intern/makesdna.c
M	source/blender/makesrna/intern/makesrna.c
M	source/blender/makesrna/intern/rna_ID.c
M	source/blender/makesrna/intern/rna_animation.c
M	source/blender/makesrna/intern/rna_animviz.c
M	source/blender/makesrna/intern/rna_armature.c
M	source/blender/makesrna/intern/rna_boid.c
M	source/blender/makesrna/intern/rna_brush.c
M	source/blender/makesrna/intern/rna_camera.c
M	source/blender/makesrna/intern/rna_cloth.c
M	source/blender/makesrna/intern/rna_color.c
M	source/blender/makesrna/intern/rna_constraint.c
M	source/blender/makesrna/intern/rna_context.c
M	source/blender/makesrna/intern/rna_curve.c
M	source/blender/makesrna/intern/rna_define.c
M	source/blender/makesrna/intern/rna_depsgraph.c
M	source/blender/makesrna/intern/rna_dynamicpaint.c
M	source/blender/makesrna/intern/rna_fcurve.c
M	source/blender/makesrna/intern/rna_fluidsim.c
M	source/blender/makesrna/intern/rna_gpencil.c
M	source/blender/makesrna/intern/rna_gpencil_modifier.c
M	source/blender/makesrna/intern/rna_image.c
M	source/blender/makesrna/intern/rna_key.c
M	source/blender/makesrna/intern/rna_lamp.c
M	source/blender/makesrna/intern/rna_lightprobe.c
M	source/blender/makesrna/intern/rna_linestyle.c
M	source/blender/makesrna/intern/rna_main.c
M	source/blender/makesrna/intern/rna_main_api.c
M	source/blender/makesrna/intern/rna_mask.c
M	source/blender/makesrna/intern/rna_material.c
M	source/blender/makesrna/intern/rna_meta.c
M	source/blender/makesrna/intern/rna_modifier.c
M	source/blender/makesrna/intern/rna_movieclip.c
M	source/blender/makesrna/intern/rna_nla.c
M	source/blender/makesrna/intern/rna_nodetree.c
M	source/blender/makesrna/intern/rna_object.c
M	source/blender/makesrna/intern/rna_object_api.c
M	source/blender/makesrna/intern/rna_object_force.c
M	source/blender/makesrna/intern/rna_packedfile.c
M	source/blender/makesrna/intern/rna_particle.c
M	source/blender/makesrna/intern/rna_pose.c
M	source/blender/makesrna/intern/rna_render.c
M	source/blender/makesrna/intern/rna_rigidbody.c
M	source/blender/makesrna/intern/rna_rna.c
M	source/blender/makesrna/intern/rna_scene.c
M	source/blender/makesrna/intern/rna_screen.c
M	source/blender/makesrna/intern/rna_sculpt_paint.c
M	source/blender/makesrna/intern/rna_sequencer.c
M	source/blender/makesrna/intern/rna_sequencer_api.c
M	source/blender/makesrna/intern/rna_shader_fx.c
M	source/blender/makesrna/intern/rna_smoke.c
M	source/blender/makesrna/intern/rna_space.c
M	source/blender/makesrna/intern/rna_texture.c
M	source/blender/makesrna/intern/rna_tracking.c
M	source/blender/makesrna/intern/rna_ui.c
M	source/blender/makesrna/intern/rna_ui_api.c
M	source/blender/makesrna/intern/rna_userdef.c
M	source/blender/makesrna/intern/rna_wm.c
M	source/blender/makesrna/intern/rna_wm_api.c
M	source/blender/makesrna/intern/rna_wm_gizmo.c
M	source/blender/makesrna/intern/rna_world.c
M	source/blender/modifiers/intern/MOD_explode.c
M	source/blender/nodes/composite/nodes/node_composite_alphaOver.c
M	source/blender/nodes/composite/nodes/node_composite_bokehimage.c
M	source/blender/nodes/composite/nodes/node_composite_brightness.c
M	source/blender/nodes/composite/nodes/node_composite_channelMatte.c
M	source/blender/nodes/composite/nodes/node_composite_chromaMatte.c
M	source/blender/nodes/composite/nodes/node_composite_colorMatte.c
M	source/blender/nodes/composite/nodes/node_composite_colorSpill.c
M	source/blender/nodes/composite/nodes/node_composite_colorbalance.c
M	source/blender/nodes/composite/nodes/node_composite_colorcorrection.c
M	source/blender/nodes/composite/nodes/node_composite_composite.c
M	source/blender/nodes/composite/nodes/node_composite_cornerpin.c
M	source/blender/nodes/composite/nodes/node_composite_crop.c
M	source/blender/nodes/composite/nodes/node_composite_curves.c
M	source/blender/nodes/composite/nodes/node_composite_defocus.c
M	source/blender/nodes/composite/nodes/node_composite_despeckle.c
M	source/blender/nodes/composite/nodes/node_composite_diffMatte.c
M	source/blender/nodes/composite/nodes/node_composite_displace.c
M	source/blender/nodes/composite/nodes/node_composite_distanceMatte.c
M	source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c
M	source/blender/nodes/composite/nodes/node_composite_filter.c
M	source/blender/nodes/composite/nodes/node_composite_flip.c
M	source/blender/nodes/composite/nodes/node_composite_gamma.c
M	source/blender/nodes/composite/nodes/node_composite_glare.c
M	source/blender/nodes/composite/nodes/node_composite_hueSatVal.c
M	source/blender/nodes/composite/nodes/node_composite_huecorrect.c
M	source/blender/nodes/composite/nodes/node_composite_idMask.c
M	source/blender/nodes/composite/nodes/node_composite_image.c
M	source/blender/nodes/composite/nodes/node_composite_keying.c
M	source/blender/nodes/composite/nodes/node_composite_keyingscreen.c
M	source/blender/nodes/composite/nodes/node_composite_lensdist.c
M	source/blender/nodes/composite/nodes/node_composite_levels.c
M	source/blender/nodes/composite/nodes/node_composite_lummaMatte.c
M	source/blender/nodes/composite/nodes/node_composite_mapRange.c
M	source/blender/nodes/composite/nodes/node_composite_mapUV.c
M	source/blender/nodes/composite/nodes/node_composite_mapValue.c
M	source/blender/nodes/composite/nodes/node_composite_mixrgb.c
M	source/blender/nodes/composite/nodes/node_composite_movieclip.c
M	source/blender/nodes/composite/nodes/node_composite_moviedistortion.c
M	source/blender/nodes/composite/nodes/node_composite_normal.c
M	source/blender/nodes/composite/nodes/node_composite_planetrackdeform.c
M	source/blender/nodes/composite/nodes/node_composite_premulkey.c
M	source/blender/nodes/composite/nodes/node_composite_rgb.c
M	source/blender/nodes/composite/nodes/node_composite_rotate.c
M	source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.c
M	source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.c
M	source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c
M	source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.c
M	source/blender/nodes/composite/nodes/node_composite_setalpha.c
M	source/blender/nodes/composite/nodes/node_composite_splitViewer.c
M	source/blender/nodes/composite/nodes/node_composite_stabilize2d.c
M	source/blender/nodes/composite/nodes/node_composite_sunbeams.c
M	source/blender/nodes/composite/nodes/node_composite_switch.c
M	source/blender/nodes/composite/nodes/node_composite_switchview.c
M	source/blender/nodes/composite/nodes/node_composite_texture.c
M	source/blender/nodes/composite/nodes/node_composite_tonemap.c
M	source/blender/nodes/composite/nodes/node_composite_trackpos.c
M	source/blender/nodes/composite/nodes/node_composite_transform.c
M	source/blender/nodes/composite/nodes/node_composite_translate.c
M	source/blender/nodes/composite/nodes/node_composite_valToRgb.c
M	source/blender/nodes/composite/nodes/node_composite_value.c
M	source/blender/nodes/composite/nodes/node_composite_zcombine.c
M	source/blender/nodes/shader/nodes/node_shader_add_shader.c
M	source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c
M	source/blender/nodes/shader/nodes/node_shader_attribute.c
M	source/blender/nodes/shader/nodes/node_shader_background.c
M	source/blender/nodes/shader/nodes/node_shader_bevel.c
M	source/blender/nodes/shader/nodes/node_shader_blackbody.c
M	source/blender/nodes/shader/nodes/node_shader_brightness.c
M	source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
M	source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c
M	source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
M	source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c
M	source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c
M	source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.c
M	source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
M	source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c
M	source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c
M	source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c
M	source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c
M	source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c
M	source/blender/nodes/shader/nodes/node_shader_camera.c
M	source/blender/nodes/shader/nodes/node_shader_curves.c
M	source/blender/nodes/shader/nodes/node_shader_displacement.c
M	source/blender/nodes/shader/nodes/node_shader_eevee_specular.c
M	source/blender/nodes/shader/nodes/node_shader_emission.c
M	source/blender/nodes/shader/nodes/node_shader_fresnel.c
M	source/blender/nodes/shader/nodes/node_shader_gamma.c
M	source/blender/nodes/shader/nodes/node_shader_geometry.c
M	source/blender/nodes/shader/nodes/node_shader_hair_info.c
M	source/blender/nodes/shader/nodes/node_shader_holdout.c
M	source/blender/nodes/shader/nodes/node_shader_hueSatVal.c
M	source/blender/nodes/shader/nodes/node_shader_ies_light.c
M	source/blender/nodes/shader/nodes/node_shader_layer_weight.c
M	source/blender/nodes/shader/nodes/node_shader_light_falloff.c
M	source/blender/nodes/shader/nodes/node_shader_light_path.c
M	source/blender/nodes/shader/nodes/node_shader_mapping.c
M	source/blender/nodes/shader/nodes/node_shader_math.c
M	source/blender/nodes/shader/nodes/node_shader_mixRgb.c
M	source/blender/nodes/shader/nodes/node_shader_mix_shader.c
M	source/blender/nodes/shader/nodes/node_shader_normal.c
M	source/blender/nodes/shader/nodes/node_shader_normal_map.c
M	source/blender/nodes/shader/nodes/node_shader_object_info.c
M	source/blender/nodes/shader/nodes/node_shader_output_lamp.c
M	source/blender/nodes/shader/nodes/node_shader_output_linestyle.c
M	source/blender/nodes/shader/nodes/node_shader_output_material.c
M	source/blender/nodes/shader/nodes/node_shader_output_world.c
M	source/blender/nodes/shader/nodes/node_shader_rgb.c
M	source/blender/nodes/shader/nodes/node_shader_sepcombHSV.c
M	source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c
M	source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.c
M	source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c
M	source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
M	source/blender/nodes/shader/nodes/node_shader_tangent.c
M	source/blender/nodes/shader/nodes/node_shader_tex_brick.c
M	source/blender/nodes/shader/nodes/node_shader_tex_checker.c
M	source/blender/nodes/shader/nodes/node_shader_tex_coord.c
M	source/blender/nodes/shader/nodes/node_shader_tex_environment.c
M	source/blender/nodes/shader/nodes/node_shader_tex_gradient.c
M	source/blender/nodes/shader/nodes/node_shader_tex_image.c
M	source/blender/nodes/shader/nodes/node_shader_tex_magic.c
M	source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
M	source/blender/nodes/shader/nodes/node_shader_tex_noise.c
M	source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.c
M	source/blender/nodes/shader/nodes/node_shader_tex_sky.c
M	source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
M	source/blender/nodes/shader/nodes/node_shader_tex_wave.c
M	source/blender/nodes/shader/nodes/node_shader_uvAlongStroke.c
M	source/blender/nodes/shader/nodes/node_shader_uvmap.c
M	source/blender/nodes/shader/nodes/node_shader_valToRgb.c
M	source/blender/nodes/shader/nodes/node_shader_value.c
M	source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
M	source/blender/nodes/shader/nodes/node_shader_volume_absorption.c
M	source/blender/nodes/shader/nodes/node_shader_volume_principled.c
M	source/blender/nodes/shader/nodes/node_shader_volume_scatter.c
M	source/blender/nodes/shader/nodes/node_shader_wavelength.c
M	source/blender/nodes/shader/nodes/node_shader_wireframe.c
M	source/blender/nodes/texture/nodes/node_texture_bricks.c
M	source/blender/nodes/texture/nodes/node_texture_curves.c
M	source/blender/nodes/texture/nodes/node_texture_output.c
M	source/blender/nodes/texture/nodes/node_texture_valToRgb.c
M	source/blender/python/bmesh/bmesh_py_api.c
M	source/blender/python/bmesh/bmesh_py_geometry.c
M	source/blender/python/bmesh/bmesh_py_ops.c
M	source/blender/python/bmesh/bmesh_py_types.c
M	source/blender/python/bmesh/bmesh_py_types_customdata.c
M	source/blender/python/bmesh/bmesh_py_types_meshdata.c
M	source/blender/python/bmesh/bmesh_py_types_select.c
M	source/blender/python/bmesh/bmesh_py_utils.c
M	source/blender/python/generic/bgl.c
M	source/blender/python/generic/blf_py_api.c
M	source/blender/python/generic/idprop_py_api.c
M	source/blender/python/generic/imbuf_py_api.c
M	source/blender/python/gpu/gpu_py_batch.c
M	source/blender/python/gpu/gpu_py_matrix.c
M	source/blender/python/gpu/gpu_py_offscreen.c
M	source/blender/python/gpu/gpu_py_select.c
M	source/blender/python/gpu/gpu_py_shader.c
M	source/blender/python/gpu/gpu_py_vertex_buffer.c
M	source/blender/python/gpu/gpu_py_vertex_format.c
M	source/blender/python/intern/bpy_app.c
M	source/blender/python/intern/bpy_app_alembic.c
M	source/blender/python/intern/bpy_app_build_options.c
M	source/blender/python/intern/bpy_app_ffmpeg.c
M	source/blender/python/intern/bpy_app_handlers.c
M	source/blender/python/intern/bpy_app_ocio.c
M	source/blender/python/intern/bpy_app_oiio.c
M	source/blender/python/intern/bpy_app_opensubdiv.c
M	source/blender/python/intern/bpy_app_openvdb.c
M	source/blender/python/intern/bpy_app_sdl.c
M	source/blender/python/intern/bpy_app_timers.c
M	source/blender/python/intern/bpy_app_translations.c
M	source/blender/python/intern/bpy_interface.c
M	source/blender/python/intern/bpy_msgbus.c
M	source/blender/python/intern/bpy_operator.c
M	source/blender/python/intern/bpy_props.c
M	source/blender/python/intern/bpy_rna.c
M	source/blender/python/intern/bpy_rna_callback.c
M	source/blender/python/intern/bpy_utils_previews.c
M	source/blender/python/intern/bpy_utils_units.c
M	source/blender/python/mathutils/mathutils.c
M	source/blender/python/mathutils/mathutils_Color.c
M	source/blender/python/mathutils/mathutils_Euler.c
M	source/blender/python/mathutils/mathutils_Matrix.c
M	source/blender/python/mathutils/mathutils_Quaternion.c
M	source/blender/python/mathutils/mathutils_Vector.c
M	source/blender/python/mathutils/mathutils_bvhtree.c
M	source/blender/python/mathutils/mathutils_geometry.c
M	source/blender/windowmanager/WM_types.h
M	source/blender/windowmanager/gizmo/intern/wm_gizmo_group.c
M	source/blender/windowmanager/intern/wm_cursors.c
M	source/blender/windowmanager/intern/wm_keymap.c
M	source/blender/windowmanager/intern/wm_operator_props.c
M	source/blender/windowmanager/intern/wm_operators.c
M	source/blender/windowmanager/wm_cursors.h
M	source/blender/windowmanager/wm_event_system.h
M	source/creator/creator_intern.h
M	tests/gtests/blenlib/BLI_string_utf8_test.cc

===================================================================

diff --git a/intern/dualcon/intern/Projections.cpp b/intern/dualcon/intern/Projections.cpp
index e7c72a5671c..9fc9f5beb14 100644
--- a/intern/dualcon/intern/Projections.cpp
+++ b/intern/dualcon/intern/Projections.cpp
@@ -29,7 +29,7 @@ const int vertmap[8][3] = {
 	{1, 0, 0},
 	{1, 0, 1},
 	{1, 1, 0},
-	{1, 1, 1}
+	{1, 1, 1},
 };
 
 const int centmap[3][3][3][2] = {
@@ -58,7 +58,7 @@ const int edgemap[12][2] = {
 	{0, 1},
 	{2, 3},
 	{4, 5},
-	{6, 7}
+	{6, 7},
 };
 
 const int facemap[6][4] = {
@@ -67,7 +67,7 @@ const int facemap[6][4] = {
 	{0, 1, 4, 5},
 	{2, 3, 6, 7},
 	{0, 2, 4, 6},
-	{1, 3, 5, 7}
+	{1, 3, 5, 7},
 };
 
 /**
@@ -108,9 +108,9 @@ static void normalize(double a[3])
 
 /* Create projection axes for cube+triangle intersection testing.
  *    0, 1, 2: cube face normals
- *    
+ *
  *          3: triangle normal
- *          
+ *
  *    4, 5, 6,
  *    7, 8, 9,
  * 10, 11, 12: cross of each triangle edge vector with each cube
@@ -221,7 +221,7 @@ CubeTriangleIsect::CubeTriangleIsect(int64_t cube[2][3], int64_t tri[3][3], int6
 		for (i = 1; i < 3; i++) {
 			if (vts[i] < inherit->tri_proj[axis][0])
 				inherit->tri_proj[axis][0] = vts[i];
-			
+
 			if (vts[i] > inherit->tri_proj[axis][1])
 				inherit->tri_proj[axis][1] = vts[i];
 		}
@@ -243,7 +243,7 @@ CubeTriangleIsect::CubeTriangleIsect(CubeTriangleIsect *parent)
 
 		for (int j = 0; j < 3; j++)
 			cubeProj[i].edges[j] = parent->cubeProj[i].edges[j] >> 1;
-		
+
 		cubeProj[i].min = parent->cubeProj[i].min >> 1;
 		cubeProj[i].max = parent->cubeProj[i].max >> 1;
 	}
diff --git a/intern/dualcon/intern/octree.cpp b/intern/dualcon/intern/octree.cpp
index 8c3aa7818bc..878cd2971de 100644
--- a/intern/dualcon/intern/octree.cpp
+++ b/intern/dualcon/intern/octree.cpp
@@ -366,7 +366,7 @@ InternalNode *Octree::addTriangle(InternalNode *node, CubeTriangleIsect *p, int
 		{0,  0,  1}};
 	unsigned char boxmask = p->getBoxMask();
 	CubeTriangleIsect *subp = new CubeTriangleIsect(p);
-	
+
 	int count = 0;
 	int tempdiff[3] = {0, 0, 0};
 
@@ -2224,7 +2224,7 @@ void Octree::computeMinimizer(const LeafNode *leaf, int st[3], int len,
 
 		default: {
 			// Sharp features */
-			
+
 			// construct QEF and minimizer
 			float mp[3] = {0, 0, 0};
 			minimize(rvalue, mp, pts, norms, parity);
@@ -2753,7 +2753,7 @@ const int faceMap[6][4] = {
 	{0, 8, 1, 10},
 	{2, 9, 3, 11},
 	{0, 4, 2, 6},
-	{1, 5, 3, 7}
+	{1, 5, 3, 7},
 };
 
 const int cellProcFaceMask[12][3] = {
@@ -2768,7 +2768,7 @@ const int cellProcFaceMask[12][3] = {
 	{0, 1, 2},
 	{2, 3, 2},
 	{4, 5, 2},
-	{6, 7, 2}
+	{6, 7, 2},
 };
 
 const int cellProcEdgeMask[6][5] = {
@@ -2777,7 +2777,7 @@ const int cellProcEdgeMask[6][5] = {
 	{0, 4, 1, 5, 1},
 	{2, 6, 3, 7, 1},
 	{0, 2, 4, 6, 2},
-	{1, 3, 5, 7, 2}
+	{1, 3, 5, 7, 2},
 };
 
 const int faceProcFaceMask[3][4][3] = {
@@ -2822,7 +2822,7 @@ const int edgeProcEdgeMask[3][2][5] = {
 const int processEdgeMask[3][4] = {
 	{3, 2, 1, 0},
 	{7, 5, 6, 4},
-	{11, 10, 9, 8}
+	{11, 10, 9, 8},
 };
 
 const int dirCell[3][4][3] = {
@@ -2843,7 +2843,7 @@ const int dirCell[3][4][3] = {
 const int dirEdge[3][4] = {
 	{3, 2, 1, 0},
 	{7, 6, 5, 4},
-	{11, 10, 9, 8}
+	{11, 10, 9, 8},
 };
 
 int InternalNode::numChildrenTable[256];
diff --git a/intern/elbeem/intern/mcubes_tables.h b/intern/elbeem/intern/mcubes_tables.h
index 16717a61c8f..b4a22ca8a00 100644
--- a/intern/elbeem/intern/mcubes_tables.h
+++ b/intern/elbeem/intern/mcubes_tables.h
@@ -296,6 +296,5 @@ static const short mcTriTable[256][16] = {
 	{1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
 	{0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
 	{0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
-	{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}
+	{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
 };
-
diff --git a/intern/ghost/intern/GHOST_WindowNULL.h b/intern/ghost/intern/GHOST_WindowNULL.h
index 25d0c340733..61bbac743f9 100644
--- a/intern/ghost/intern/GHOST_WindowNULL.h
+++ b/intern/ghost/intern/GHOST_WindowNULL.h
@@ -90,7 +90,7 @@ private:
 	 * \param type	The type of rendering context create.
 	 * \return Indication of success.
 	 */
-	GHOST_Context *newDrawingContext(GHOST_TDrawingContextType type) {return NULL;}
+	GHOST_Context *newDrawingContext(GHOST_TDrawingContextType type) { return NULL; }
 };
 
 
diff --git a/source/blender/avi/intern/avi_mjpeg.c b/source/blender/avi/intern/avi_mjpeg.c
index 25958dcff57..03e906723ca 100644
--- a/source/blender/avi/intern/avi_mjpeg.c
+++ b/source/blender/avi/intern/avi_mjpeg.c
@@ -61,25 +61,25 @@ static void std_huff_tables(j_decompress_ptr dinfo)
 {
 	static const UINT8 bits_dc_luminance[17] =
 	{ /* 0-base */
-		0, 0, 1, 5, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0
+		0, 0, 1, 5, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
 	};
 	static const UINT8 val_dc_luminance[] =
 	{
-		0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
+		0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11,
 	};
 
 	static const UINT8 bits_dc_chrominance[17] =
 	{ /* 0-base */
-		0, 0, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0
+		0, 0, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
 	};
 	static const UINT8 val_dc_chrominance[] =
 	{
-		0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
+		0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11,
 	};
 
 	static const UINT8 bits_ac_luminance[17] =
 	{ /* 0-base */
-		0, 0, 2, 1, 3, 3, 2, 4, 3, 5, 5, 4, 4, 0, 0, 1, 0x7d
+		0, 0, 2, 1, 3, 3, 2, 4, 3, 5, 5, 4, 4, 0, 0, 1, 0x7d,
 	};
 	static const UINT8 val_ac_luminance[] =
 	{
@@ -103,11 +103,11 @@ static void std_huff_tables(j_decompress_ptr dinfo)
 		0xd5, 0xd6, 0xd7, 0xd8, 0xd9, 0xda, 0xe1, 0xe2,
 		0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea,
 		0xf1, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8,
-		0xf9, 0xfa
+		0xf9, 0xfa,
 	};
 	static const UINT8 bits_ac_chrominance[17] =
 	{ /* 0-base */
-		0, 0, 2, 1, 2, 4, 4, 3, 4, 7, 5, 4, 4, 0, 1, 2, 0x77
+		0, 0, 2, 1, 2, 4, 4, 3, 4, 7, 5, 4, 4, 0, 1, 2, 0x77,
 	};
 	static const UINT8 val_ac_chrominance[] =
 	{
@@ -131,7 +131,7 @@ static void std_huff_tables(j_decompress_ptr dinfo)
 		0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0xd8, 0xd9, 0xda,
 		0xe2, 0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9,
 		0xea, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8,
-		0xf9, 0xfa
+		0xf9, 0xfa,
 	};
 
 	add_huff_table(dinfo, &dinfo->dc_huff_tbl_ptrs[0],
diff --git a/source/blender/blenkernel/BKE_context.h b/source/blender/blenkernel/BKE_context.h
index 996807ac5a0..78990d8cc4b 100644
--- a/source/blender/blenkernel/BKE_context.h
+++ b/source/blender/blenkernel/BKE_context.h
@@ -194,7 +194,7 @@ void CTX_wm_operator_poll_msg_set(struct bContext *C, const char *msg);
 /* data type, needed so we can tell between a NULL pointer and an empty list */
 enum {
 	CTX_DATA_TYPE_POINTER = 0,
-	CTX_DATA_TYPE_COLLECTION
+	CTX_DATA_TYPE_COLLECTION,
 };
 
 PointerRNA CTX_data_pointer_get(const bContext *C, const char *member);
diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h
index f28ddcb2a9e..7fd1ca1fc36 100644
--- a/source/blender/blenkernel/BKE_material.h
+++ b/source/blender/blenkernel/BKE_material.h
@@ -68,7 +68,7 @@ enum {
 	BKE_MAT_ASSIGN_EXISTING,
 	BKE_MAT_ASSIGN_USERPREF,
 	BKE_MAT_ASSIGN_OBDATA,
-	BKE_MAT_ASSIGN_OBJECT
+	BKE_MAT_ASSIGN_OBJECT,
 };
 
 struct Material **give_current_material_p(struct Object *ob, short act);
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index 6995938b289..55df63ef7ce 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -123,7 +123,7 @@ enum {
 	DO_BOX_WIPE,
 	DO_CROSS_WIPE,
 	DO_IRIS_WIPE,
-	DO_CLOCK_WIPE
+	DO_CLOCK_WIPE,
 };
 
 struct SeqEffectHandle {
@@ -410,7 +410,7 @@ enum {
 	SEQ_SIDE_NONE = 0,
 	SEQ_SIDE_LEFT,
 	SEQ_SIDE_RIGHT,
-	SEQ_SIDE_BOTH
+	SEQ_SIDE_BOTH,
 };
 int BKE_sequencer_find_next_prev_edit(
         struct Scene *scene, int cfra, const short side,
diff --git a/source/blender/blenkernel/intern/CCGSubSurf_util.c b/source/blender/blenkernel/intern/CCGSubSurf_util.c
index 99644adf39c..e828c5c72c0 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf_util.c
+++ b/source/blender/blenkernel/intern/CCGSubSurf_util.c
@@ -37,7 +37,7 @@
 static int kHashSizes[] = {
 	1, 3, 5, 11, 17, 37, 67, 131, 257, 521, 1031, 2053, 4099, 8209,
 	16411, 32771, 65537, 131101, 262147, 524309, 1048583, 2097169,
-	4194319, 8388617, 16777259, 33554467, 67108879, 134217757, 268435459
+	4194319, 8388617, 16777259, 33554467, 67108879, 134217757, 268435459,
 };
 
 /* Generic hash functions. */
diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c
index 6a8d3eb05c5..b7a92bff295 100644
--- a/source/blender/blenkernel/intern/fcurve.c
+++ b/source/blender/blenkernel/intern/fcurve.c
@@ -1745,7 +1745,7 @@ void driver_variable_name_validate(DriverVar *dvar)
 	const char special_char_blacklist[] = {
 	    '~', '`', '!', '@', '#', '$', '%', '^', '&', '*', '+', '=', '-',
 	    '/', '\\', '?', ':', ';',  '<', '>', '{', '}', '[', ']', '|',
-	    ' ', '.', '\t', '\n', '\r'
+	    ' ', '.', '\t', '\n', '\r',
 	};
 
 	/* sanity checks */
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index 40d7358431f..ff2bce3d47c 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -138,7 +138,7 @@ static AdrBit2Path ob_layer_bits[] = {
 	{(1 << 16), "layers", 16},
 	{(1 << 17), "layers", 17},
 	{(1 << 18), "layers", 18},
-	{(1 << 19), "layers", 19}
+	{(1 << 19), "layers", 19},
 };
 
 /* ----------------- */
diff --git a/source/blender/blenkernel/intern/mball_tessellate.c b/source/blender/blenkernel/intern/mball_tessellate.c
index 93e5b387fed..19dad58f0f5 100644
--- a/source/blender/blenkernel/intern/mball_tessellate.c
+++ b/source/blender/blenkernel/intern/mball_tessellate.c
@@ -460,17 +460,17 @@ static char faces[256];
 
 /* edge: LB, LT, LN, LF, RB, RT, RN, RF, BN, BF, TN, TF */
 static int corner1[12] = {
-	LBN, LTN, LBN, LBF, RBN, RTN, RBN, RBF, LBN, LBF, LTN, LTF
+	LBN, LTN, LBN, LBF, RBN, RTN, RBN, RBF, LBN, LBF, LTN, LTF,
 };
 static int corner2[12] = {
-	LBF, LTF, LTN, LTF, RBF, RTF, RTN, RTF, RBN, RBF, RTN, RTF
+	LBF, LTF, LTN, LTF, RBF, RTF, R

@@ Diff output truncated at 10240 characters. @@



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