[Bf-blender-cvs] [270eb336455] vr_scene_inspection: Fix various space transform issues
Julian Eisel
noreply at git.blender.org
Wed Dec 11 18:56:50 CET 2019
Commit: 270eb336455e0aa950e3e052a8bdb6a42e97923b
Author: Julian Eisel
Date: Wed Dec 11 18:54:35 2019 +0100
Branches: vr_scene_inspection
https://developer.blender.org/rB270eb336455e0aa950e3e052a8bdb6a42e97923b
Fix various space transform issues
===================================================================
M source/blender/blenkernel/BKE_object.h
M source/blender/blenkernel/intern/object.c
M source/blender/windowmanager/intern/wm_xr.c
===================================================================
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index ec6ec027810..22281f85aa4 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -158,6 +158,7 @@ void BKE_object_obdata_size_init(struct Object *ob, const float scale);
void BKE_object_scale_to_mat3(struct Object *ob, float mat[3][3]);
void BKE_object_rot_to_mat3(const struct Object *ob, float mat[3][3], bool use_drot);
void BKE_object_mat3_to_rot(struct Object *ob, float mat[3][3], bool use_compat);
+void BKE_object_rot_to_quat(struct Object *ob, float r_quat[4]);
void BKE_object_to_mat3(struct Object *ob, float mat[3][3]);
void BKE_object_to_mat4(struct Object *ob, float mat[4][4]);
void BKE_object_apply_mat4(struct Object *ob,
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 08890965ece..db5828493a3 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2101,6 +2101,28 @@ void BKE_object_mat3_to_rot(Object *ob, float mat[3][3], bool use_compat)
}
}
+void BKE_object_rot_to_quat(Object *ob, float r_quat[4])
+{
+ float quat[4], dquat[4];
+
+ switch (ob->rotmode) {
+ case ROT_MODE_QUAT:
+ copy_v4_v4(quat, ob->quat);
+ copy_v4_v4(dquat, ob->dquat);
+ break;
+ case ROT_MODE_AXISANGLE:
+ axis_angle_to_quat(quat, ob->rotAxis, ob->rotAngle);
+ axis_angle_to_quat(dquat, ob->drotAxis, ob->drotAngle);
+ break;
+ default: /* euler */
+ eulO_to_quat(quat, ob->rot, ob->rotmode);
+ eulO_to_quat(dquat, ob->drot, ob->rotmode);
+ break;
+ }
+
+ mul_qt_qtqt(r_quat, dquat, quat);
+}
+
void BKE_object_tfm_protected_backup(const Object *ob, ObjectTfmProtectedChannels *obtfm)
{
@@ -2645,7 +2667,8 @@ void BKE_object_workob_calc_parent(Depsgraph *depsgraph, Scene *scene, Object *o
}
/**
- * Applies the global transformation \a mat to the \a ob using a relative parent space if supplied.
+ * Applies the global transformation \a mat to the \a ob using a relative parent space if
+ * supplied.
*
* \param mat: the global transformation mat that the object should be set object to.
* \param parent: the parent space in which this object will be set relative to
@@ -3148,7 +3171,8 @@ typedef struct ObTfmBack {
float obmat[4][4];
/** inverse result of parent, so that object doesn't 'stick' to parent. */
float parentinv[4][4];
- /** inverse result of constraints. doesn't include effect of parent or object local transform. */
+ /** inverse result of constraints. doesn't include effect of parent or object local transform.
+ */
float constinv[4][4];
/** inverse matrix of 'obmat' for during render, temporally: ipokeys of transform. */
float imat[4][4];
diff --git a/source/blender/windowmanager/intern/wm_xr.c b/source/blender/windowmanager/intern/wm_xr.c
index 7de110eb9d0..8888863ccff 100644
--- a/source/blender/windowmanager/intern/wm_xr.c
+++ b/source/blender/windowmanager/intern/wm_xr.c
@@ -25,6 +25,7 @@
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
+#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_screen.h"
@@ -188,16 +189,8 @@ static bXrRuntimeSessionState *wm_xr_runtime_session_state_create(const Scene *s
if (scene->camera) {
copy_v3_v3(state->reference_pose.position, scene->camera->loc);
- if (scene->camera->rotmode == ROT_MODE_AXISANGLE) {
- axis_angle_to_quat(
- state->reference_pose.orientation_quat, scene->camera->rotAxis, scene->camera->rotAngle);
- }
- else if (scene->camera->rotmode == ROT_MODE_QUAT) {
- copy_v4_v4(state->reference_pose.orientation_quat, scene->camera->quat);
- }
- else {
- eul_to_quat(state->reference_pose.orientation_quat, scene->camera->rot);
- }
+ add_v3_v3(state->reference_pose.position, scene->camera->dloc);
+ BKE_object_rot_to_quat(scene->camera, state->reference_pose.orientation_quat);
}
else {
copy_v3_fl(state->reference_pose.position, 0.0f);
@@ -220,15 +213,15 @@ static void wm_xr_runtime_session_state_update(bXrRuntimeSessionState *state,
XR_SESSION_USE_POSITION_TRACKING) !=
(settings->flag & XR_SESSION_USE_POSITION_TRACKING);
+ copy_v4_v4(state->final_reference_pose.orientation_quat, state->reference_pose.orientation_quat);
+
if (position_tracking_toggled) {
copy_v3_v3(state->final_reference_pose.position, state->reference_pose.position);
- copy_v4_v4(state->final_reference_pose.orientation_quat,
- state->reference_pose.orientation_quat);
/* Update reference pose to the current position. */
if ((settings->flag & XR_SESSION_USE_POSITION_TRACKING) == 0) {
/* OpenXR/Ghost-XR returns the local pose in local space, we need it in world space. */
- state->final_reference_pose.position[0] -= draw_view->local_pose.position[0];
+ state->final_reference_pose.position[0] += draw_view->local_pose.position[0];
state->final_reference_pose.position[1] -= draw_view->local_pose.position[2];
state->final_reference_pose.position[2] += draw_view->local_pose.position[1];
}
@@ -496,8 +489,12 @@ static void wm_xr_draw_matrices_create(const GHOST_XrDrawViewInfo *draw_view,
}
float base_mat[4][4];
- quat_to_mat4(base_mat, session_state->final_reference_pose.orientation_quat);
- translate_m4(base_mat, UNPACK3(session_state->final_reference_pose.position));
+ invert_qt_qt_normalized(quat, session_state->final_reference_pose.orientation_quat);
+ quat_to_mat4(base_mat, quat);
+ translate_m4(base_mat,
+ -session_state->final_reference_pose.position[0],
+ -session_state->final_reference_pose.position[1],
+ -session_state->final_reference_pose.position[2]);
mul_m4_m4m4(r_view_mat, eye_mat, base_mat);
}
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