[Bf-blender-cvs] [e5f96402233] functions: remove some timers
Jacques Lucke
noreply at git.blender.org
Tue Dec 10 14:37:31 CET 2019
Commit: e5f964022334de76b6bcad5c7f0fc0a90b3a89c2
Author: Jacques Lucke
Date: Tue Dec 10 11:47:05 2019 +0100
Branches: functions
https://developer.blender.org/rBe5f964022334de76b6bcad5c7f0fc0a90b3a89c2
remove some timers
===================================================================
M source/blender/simulations/bparticles/c_wrapper.cpp
===================================================================
diff --git a/source/blender/simulations/bparticles/c_wrapper.cpp b/source/blender/simulations/bparticles/c_wrapper.cpp
index c0175e33388..8b4b60199f2 100644
--- a/source/blender/simulations/bparticles/c_wrapper.cpp
+++ b/source/blender/simulations/bparticles/c_wrapper.cpp
@@ -55,8 +55,6 @@ void BParticles_simulate_modifier(BParticlesModifierData *bpmd,
BParticlesSimulationState state_c,
float time_step)
{
- SCOPED_TIMER(__func__);
-
if (bpmd->node_tree == NULL) {
return;
}
@@ -137,8 +135,6 @@ static Mesh *distribute_tetrahedons(ArrayRef<float3> centers,
ArrayRef<float> scales,
ArrayRef<rgba_f> colors)
{
- SCOPED_TIMER(__func__);
-
uint amount = centers.size();
Mesh *mesh = BKE_mesh_new_nomain(amount * ARRAY_SIZE(tetrahedon_vertices),
amount * ARRAY_SIZE(tetrahedon_edges),
@@ -202,8 +198,6 @@ void BParticles_modifier_free_cache(BParticlesModifierData *bpmd)
Mesh *BParticles_modifier_point_mesh_from_state(BParticlesSimulationState state_c)
{
- SCOPED_TIMER(__func__);
-
SimulationState &state = *unwrap(state_c);
Vector<float3> positions;
@@ -217,8 +211,6 @@ Mesh *BParticles_modifier_point_mesh_from_state(BParticlesSimulationState state_
Mesh *BParticles_modifier_mesh_from_state(BParticlesSimulationState state_c)
{
- SCOPED_TIMER(__func__);
-
SimulationState &state = *unwrap(state_c);
Vector<float3> positions;
@@ -238,8 +230,6 @@ Mesh *BParticles_modifier_mesh_from_state(BParticlesSimulationState state_c)
Mesh *BParticles_modifier_mesh_from_cache(BParticlesFrameCache *cached_frame)
{
- SCOPED_TIMER(__func__);
-
Vector<float3> positions;
Vector<float> sizes;
Vector<rgba_f> colors;
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