[Bf-blender-cvs] [798b977d95b] master: Overlay Engine: Outlines: Fix occluded alpha being too low
Clément Foucault
noreply at git.blender.org
Thu Dec 5 11:29:13 CET 2019
Commit: 798b977d95be54c8cbbe09d4b7861cdbfc25ea2d
Author: Clément Foucault
Date: Thu Dec 5 11:59:52 2019 +0100
Branches: master
https://developer.blender.org/rB798b977d95be54c8cbbe09d4b7861cdbfc25ea2d
Overlay Engine: Outlines: Fix occluded alpha being too low
===================================================================
M source/blender/draw/engines/overlay/overlay_outline.c
M source/blender/draw/engines/overlay/shaders/outline_detect_frag.glsl
===================================================================
diff --git a/source/blender/draw/engines/overlay/overlay_outline.c b/source/blender/draw/engines/overlay/overlay_outline.c
index 0d89471c90c..63738b3c214 100644
--- a/source/blender/draw/engines/overlay/overlay_outline.c
+++ b/source/blender/draw/engines/overlay/overlay_outline.c
@@ -95,7 +95,7 @@ void OVERLAY_outline_cache_init(OVERLAY_Data *vedata)
grp = DRW_shgroup_create(sh, psl->outlines_detect_ps);
/* Don't occlude the "outline" detection pass if in xray mode (too much flickering). */
- DRW_shgroup_uniform_float_copy(grp, "alphaOcclu", (pd->xray_enabled) ? 1.0f : 0.125f);
+ DRW_shgroup_uniform_float_copy(grp, "alphaOcclu", (pd->xray_enabled) ? 1.0f : 0.35f);
DRW_shgroup_uniform_bool_copy(grp, "doThickOutlines", do_expand);
DRW_shgroup_uniform_bool_copy(grp, "doAntiAliasing", pd->antialiasing.enabled);
DRW_shgroup_uniform_bool_copy(grp, "isXrayWires", pd->xray_enabled_and_not_wire);
diff --git a/source/blender/draw/engines/overlay/shaders/outline_detect_frag.glsl b/source/blender/draw/engines/overlay/shaders/outline_detect_frag.glsl
index dea053a7c8a..f5a3aa2c332 100644
--- a/source/blender/draw/engines/overlay/shaders/outline_detect_frag.glsl
+++ b/source/blender/draw/engines/overlay/shaders/outline_detect_frag.glsl
@@ -233,7 +233,7 @@ void main()
bool occluded = (ref_depth > scene_depth + epsilon);
/* NOTE: We never set alpha to 1.0 to avoid Antialiasing destroying the line. */
- fragColor *= (occluded) ? alphaOcclu : (254.0 / 255.0);
+ fragColor *= (occluded ? alphaOcclu : 1.0) * (254.0 / 255.0);
int edge_case = 0;
edge_case += int(has_edge_pos_x) * XPOS;
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