[Bf-blender-cvs] [ed92a1ff651] master: UI: fix jumping of play/pause buttons, add more space when showing subframes

Yevgeny Makarov noreply at git.blender.org
Tue Aug 27 12:53:40 CEST 2019


Commit: ed92a1ff6518a0bde7ed52651b888b8760731209
Author: Yevgeny Makarov
Date:   Tue Aug 27 12:52:36 2019 +0200
Branches: master
https://developer.blender.org/rBed92a1ff6518a0bde7ed52651b888b8760731209

UI: fix jumping of play/pause buttons, add more space when showing subframes

Differential Revision: https://developer.blender.org/D5604

===================================================================

M	release/scripts/startup/bl_ui/space_time.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_time.py b/release/scripts/startup/bl_ui/space_time.py
index 500f889eea9..04a904edde3 100644
--- a/release/scripts/startup/bl_ui/space_time.py
+++ b/release/scripts/startup/bl_ui/space_time.py
@@ -48,26 +48,27 @@ class TIME_HT_editor_buttons(Header):
             #   hide the play-reversed button
             #   since JACK transport doesn't support reversed playback
             if scene.sync_mode == 'AUDIO_SYNC' and context.preferences.system.audio_device == 'JACK':
-                sub = row.row(align=True)
-                sub.scale_x = 1.4
-                sub.operator("screen.animation_play", text="", icon='PLAY')
+                row.scale_x = 2
+                row.operator("screen.animation_play", text="", icon='PLAY')
+                row.scale_x = 1
             else:
                 row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True
                 row.operator("screen.animation_play", text="", icon='PLAY')
         else:
-            sub = row.row(align=True)
-            sub.scale_x = 1.4
-            sub.operator("screen.animation_play", text="", icon='PAUSE')
+            row.scale_x = 2
+            row.operator("screen.animation_play", text="", icon='PAUSE')
+            row.scale_x = 1
         row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True
         row.operator("screen.frame_jump", text="", icon='FF').end = True
 
         layout.separator_spacer()
 
         row = layout.row()
-        row.scale_x = 0.95
         if scene.show_subframe:
+            row.scale_x = 1.15
             row.prop(scene, "frame_float", text="")
         else:
+            row.scale_x = 0.95
             row.prop(scene, "frame_current", text="")
 
         row = layout.row(align=True)



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