[Bf-blender-cvs] [adfb9ec87ce] master: Cleanup: const args, naming, doxy groups, clang-format

Campbell Barton noreply at git.blender.org
Fri Aug 23 01:10:11 CEST 2019


Commit: adfb9ec87cebafe61e8870c5dfd7593d32e9eb0a
Author: Campbell Barton
Date:   Fri Aug 23 09:03:57 2019 +1000
Branches: master
https://developer.blender.org/rBadfb9ec87cebafe61e8870c5dfd7593d32e9eb0a

Cleanup: const args, naming, doxy groups, clang-format

===================================================================

M	source/blender/blenkernel/BKE_armature.h
M	source/blender/blenkernel/BKE_mball.h
M	source/blender/blenkernel/intern/armature.c
M	source/blender/blenkernel/intern/mball.c
M	source/blender/editors/screen/screen_ops.c
M	source/blender/editors/space_node/node_draw.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 99c6bb405b5..c1f04894880 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -100,7 +100,7 @@ float distfactor_to_bone(
 
 void BKE_armature_where_is(struct bArmature *arm);
 void BKE_armature_where_is_bone(struct Bone *bone,
-                                struct Bone *prevbone,
+                                const struct Bone *bone_parent,
                                 const bool use_recursion);
 void BKE_pose_clear_pointers(struct bPose *pose);
 void BKE_pose_remap_bone_pointers(struct bArmature *armature, struct bPose *pose);
diff --git a/source/blender/blenkernel/BKE_mball.h b/source/blender/blenkernel/BKE_mball.h
index b582e88f9cb..5447fd00866 100644
--- a/source/blender/blenkernel/BKE_mball.h
+++ b/source/blender/blenkernel/BKE_mball.h
@@ -63,7 +63,7 @@ bool BKE_mball_minmax_ex(const struct MetaBall *mb,
 bool BKE_mball_minmax(const struct MetaBall *mb, float min[3], float max[3]);
 bool BKE_mball_center_median(const struct MetaBall *mb, float r_cent[3]);
 bool BKE_mball_center_bounds(const struct MetaBall *mb, float r_cent[3]);
-void BKE_mball_transform(struct MetaBall *mb, float mat[4][4], const bool do_props);
+void BKE_mball_transform(struct MetaBall *mb, const float mat[4][4], const bool do_props);
 void BKE_mball_translate(struct MetaBall *mb, const float offset[3]);
 
 struct MetaElem *BKE_mball_element_add(struct MetaBall *mb, const int type);
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index ea927ca9333..89ba5e38c39 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -2285,7 +2285,7 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[3][3])
 
 /* recursive part, calculates restposition of entire tree of children */
 /* used by exiting editmode too */
-void BKE_armature_where_is_bone(Bone *bone, Bone *prevbone, const bool use_recursion)
+void BKE_armature_where_is_bone(Bone *bone, const Bone *bone_parent, const bool use_recursion)
 {
   float vec[3];
 
@@ -2301,13 +2301,13 @@ void BKE_armature_where_is_bone(Bone *bone, Bone *prevbone, const bool use_recur
     bone->segments = 1;
   }
 
-  if (prevbone) {
+  if (bone_parent) {
     float offs_bone[4][4];
     /* yoffs(b-1) + root(b) + bonemat(b) */
     BKE_bone_offset_matrix_get(bone, offs_bone);
 
     /* Compose the matrix for this bone  */
-    mul_m4_m4m4(bone->arm_mat, prevbone->arm_mat, offs_bone);
+    mul_m4_m4m4(bone->arm_mat, bone_parent->arm_mat, offs_bone);
   }
   else {
     copy_m4_m3(bone->arm_mat, bone->bone_mat);
@@ -2316,9 +2316,9 @@ void BKE_armature_where_is_bone(Bone *bone, Bone *prevbone, const bool use_recur
 
   /* and the kiddies */
   if (use_recursion) {
-    prevbone = bone;
+    bone_parent = bone;
     for (bone = bone->childbase.first; bone; bone = bone->next) {
-      BKE_armature_where_is_bone(bone, prevbone, use_recursion);
+      BKE_armature_where_is_bone(bone, bone_parent, use_recursion);
     }
   }
 }
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c
index 0820f0ebbb1..19009322975 100644
--- a/source/blender/blenkernel/intern/mball.c
+++ b/source/blender/blenkernel/intern/mball.c
@@ -526,7 +526,7 @@ bool BKE_mball_center_bounds(const MetaBall *mb, float r_cent[3])
   return false;
 }
 
-void BKE_mball_transform(MetaBall *mb, float mat[4][4], const bool do_props)
+void BKE_mball_transform(MetaBall *mb, const float mat[4][4], const bool do_props)
 {
   float quat[4];
   const float scale = mat4_to_scale(mat);
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 9f0dc38750d..0fccfd19795 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -1118,6 +1118,8 @@ static void SCREEN_OT_actionzone(wmOperatorType *ot)
   RNA_def_int(ot->srna, "modifier", 0, 0, 2, "Modifier", "Modifier state", 0, 2);
 }
 
+/** \} */
+
 /* -------------------------------------------------------------------- */
 /** \name Area edge detection utility
  * \{ */
@@ -1157,6 +1159,8 @@ static ScrEdge *screen_area_edge_from_cursor(const bContext *C,
   return actedge;
 }
 
+/** \} */
+
 /* -------------------------------------------------------------------- */
 /** \name Swap Area Operator
  * \{ */
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index 91fc5ca5045..642f90407fe 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -779,7 +779,7 @@ static void node_socket_draw(const bContext *C,
 
   immAttr4fv(col_id, color);
   immAttr1u(shape_id, flags);
-  immAttr1f(size_id, size); 
+  immAttr1f(size_id, size);
   immAttr4fv(outline_col_id, outline_color);
   immVertex2f(pos_id, sock->locx, sock->locy);
 }
@@ -944,7 +944,8 @@ void node_draw_sockets(View2D *v2d,
   uint col_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
   uint shape_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT);
   uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
-  uint outline_col_id = GPU_vertformat_attr_add(format, "outlineColor", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+  uint outline_col_id = GPU_vertformat_attr_add(
+      format, "outlineColor", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
 
   GPU_blend(true);
   GPU_program_point_size(true);
@@ -1018,7 +1019,7 @@ void node_draw_sockets(View2D *v2d,
   /* go back and draw selected sockets */
   if (selected_input_len + selected_output_len > 0) {
     /* outline for selected sockets */
-    
+
     selected = true;
 
     immBegin(GPU_PRIM_POINTS, selected_input_len + selected_output_len);



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