[Bf-blender-cvs] [08ab3cbcce1] master: Shading: Add object color to Object Info node.

OmarSquircleArt noreply at git.blender.org
Thu Aug 22 14:26:02 CEST 2019


Commit: 08ab3cbcce1eb9c2de4953a83b50cabc44479d3c
Author: OmarSquircleArt
Date:   Thu Aug 22 14:26:09 2019 +0200
Branches: master
https://developer.blender.org/rB08ab3cbcce1eb9c2de4953a83b50cabc44479d3c

Shading: Add object color to Object Info node.

The object color property is added as an additional output in
the Object Info node.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5554

===================================================================

M	intern/cycles/blender/blender_object.cpp
M	intern/cycles/kernel/geom/geom_object.h
M	intern/cycles/kernel/kernel_types.h
M	intern/cycles/kernel/osl/osl_services.cpp
M	intern/cycles/kernel/osl/osl_services.h
M	intern/cycles/kernel/shaders/node_object_info.osl
M	intern/cycles/kernel/svm/svm_geometry.h
M	intern/cycles/kernel/svm/svm_types.h
M	intern/cycles/render/nodes.cpp
M	intern/cycles/render/object.cpp
M	intern/cycles/render/object.h
M	source/blender/draw/intern/draw_manager.c
M	source/blender/draw/intern/draw_manager.h
M	source/blender/draw/intern/draw_manager_data.c
M	source/blender/draw/intern/draw_manager_exec.c
M	source/blender/gpu/GPU_material.h
M	source/blender/gpu/GPU_shader_interface.h
M	source/blender/gpu/intern/gpu_codegen.c
M	source/blender/gpu/intern/gpu_shader_interface.c
M	source/blender/gpu/shaders/gpu_shader_material.glsl
M	source/blender/makesrna/intern/rna_object.c
M	source/blender/nodes/shader/nodes/node_shader_object_info.c

===================================================================

diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index ab47da9c1a2..b670922ac88 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -444,6 +444,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
   if (object_updated || (object->mesh && object->mesh->need_update) || tfm != object->tfm) {
     object->name = b_ob.name().c_str();
     object->pass_id = b_ob.pass_index();
+    object->color = get_float3(b_ob.color());
     object->tfm = tfm;
     object->motion.clear();
 
diff --git a/intern/cycles/kernel/geom/geom_object.h b/intern/cycles/kernel/geom/geom_object.h
index f410e6e27e2..af4e6fbd89b 100644
--- a/intern/cycles/kernel/geom/geom_object.h
+++ b/intern/cycles/kernel/geom/geom_object.h
@@ -227,6 +227,17 @@ ccl_device_inline float object_surface_area(KernelGlobals *kg, int object)
   return kernel_tex_fetch(__objects, object).surface_area;
 }
 
+/* Color of the object */
+
+ccl_device_inline float3 object_color(KernelGlobals *kg, int object)
+{
+  if (object == OBJECT_NONE)
+    return make_float3(0.0f, 0.0f, 0.0f);
+
+  const ccl_global KernelObject *kobject = &kernel_tex_fetch(__objects, object);
+  return make_float3(kobject->color[0], kobject->color[1], kobject->color[2]);
+}
+
 /* Pass ID number of object */
 
 ccl_device_inline float object_pass_id(KernelGlobals *kg, int object)
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index f3f321e77dc..8aaa83045ea 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -1408,6 +1408,7 @@ typedef struct KernelObject {
   float surface_area;
   float pass_id;
   float random_number;
+  float color[3];
   int particle_index;
 
   float dupli_generated[3];
@@ -1420,11 +1421,9 @@ typedef struct KernelObject {
   uint patch_map_offset;
   uint attribute_map_offset;
   uint motion_offset;
-  uint pad1;
 
   float cryptomatte_object;
   float cryptomatte_asset;
-  float pad2, pad3;
 } KernelObject;
 static_assert_align(KernelObject, 16);
 
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index 3850d0fe94b..222475b3778 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -81,6 +81,7 @@ ustring OSLRenderServices::u_screen("screen");
 ustring OSLRenderServices::u_raster("raster");
 ustring OSLRenderServices::u_ndc("NDC");
 ustring OSLRenderServices::u_object_location("object:location");
+ustring OSLRenderServices::u_object_color("object:color");
 ustring OSLRenderServices::u_object_index("object:index");
 ustring OSLRenderServices::u_geom_dupli_generated("geom:dupli_generated");
 ustring OSLRenderServices::u_geom_dupli_uv("geom:dupli_uv");
@@ -668,6 +669,10 @@ bool OSLRenderServices::get_object_standard_attribute(
     float3 f = object_location(kg, sd);
     return set_attribute_float3(f, type, derivatives, val);
   }
+  else if (name == u_object_color) {
+    float3 f = object_color(kg, sd->object);
+    return set_attribute_float3(f, type, derivatives, val);
+  }
   else if (name == u_object_index) {
     float f = object_pass_id(kg, sd->object);
     return set_attribute_float(f, type, derivatives, val);
diff --git a/intern/cycles/kernel/osl/osl_services.h b/intern/cycles/kernel/osl/osl_services.h
index 024ef656be1..469c5188730 100644
--- a/intern/cycles/kernel/osl/osl_services.h
+++ b/intern/cycles/kernel/osl/osl_services.h
@@ -245,6 +245,7 @@ class OSLRenderServices : public OSL::RendererServices {
   static ustring u_raster;
   static ustring u_ndc;
   static ustring u_object_location;
+  static ustring u_object_color;
   static ustring u_object_index;
   static ustring u_geom_dupli_generated;
   static ustring u_geom_dupli_uv;
diff --git a/intern/cycles/kernel/shaders/node_object_info.osl b/intern/cycles/kernel/shaders/node_object_info.osl
index 0904a30a53f..350404bb747 100644
--- a/intern/cycles/kernel/shaders/node_object_info.osl
+++ b/intern/cycles/kernel/shaders/node_object_info.osl
@@ -17,11 +17,13 @@
 #include "stdosl.h"
 
 shader node_object_info(output point Location = point(0.0, 0.0, 0.0),
+                        output color Color = color(1.0, 1.0, 1.0),
                         output float ObjectIndex = 0.0,
                         output float MaterialIndex = 0.0,
                         output float Random = 0.0)
 {
   getattribute("object:location", Location);
+  getattribute("object:color", Color);
   getattribute("object:index", ObjectIndex);
   getattribute("material:index", MaterialIndex);
   getattribute("object:random", Random);
diff --git a/intern/cycles/kernel/svm/svm_geometry.h b/intern/cycles/kernel/svm/svm_geometry.h
index 4abe0831858..019c6294082 100644
--- a/intern/cycles/kernel/svm/svm_geometry.h
+++ b/intern/cycles/kernel/svm/svm_geometry.h
@@ -113,6 +113,10 @@ ccl_device void svm_node_object_info(
       stack_store_float3(stack, out_offset, object_location(kg, sd));
       return;
     }
+    case NODE_INFO_OB_COLOR: {
+      stack_store_float3(stack, out_offset, object_color(kg, sd->object));
+      return;
+    }
     case NODE_INFO_OB_INDEX:
       data = object_pass_id(kg, sd->object);
       break;
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 6f412074125..a3caa1ab68d 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -161,6 +161,7 @@ typedef enum NodeGeometry {
 
 typedef enum NodeObjectInfo {
   NODE_INFO_OB_LOCATION,
+  NODE_INFO_OB_COLOR,
   NODE_INFO_OB_INDEX,
   NODE_INFO_MAT_INDEX,
   NODE_INFO_OB_RANDOM
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 3a5d65039c8..69c1c06f846 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -3940,6 +3940,7 @@ NODE_DEFINE(ObjectInfoNode)
   NodeType *type = NodeType::add("object_info", create, NodeType::SHADER);
 
   SOCKET_OUT_VECTOR(location, "Location");
+  SOCKET_OUT_COLOR(color, "Color");
   SOCKET_OUT_FLOAT(object_index, "Object Index");
   SOCKET_OUT_FLOAT(material_index, "Material Index");
   SOCKET_OUT_FLOAT(random, "Random");
@@ -3958,6 +3959,11 @@ void ObjectInfoNode::compile(SVMCompiler &compiler)
     compiler.add_node(NODE_OBJECT_INFO, NODE_INFO_OB_LOCATION, compiler.stack_assign(out));
   }
 
+  out = output("Color");
+  if (!out->links.empty()) {
+    compiler.add_node(NODE_OBJECT_INFO, NODE_INFO_OB_COLOR, compiler.stack_assign(out));
+  }
+
   out = output("Object Index");
   if (!out->links.empty()) {
     compiler.add_node(NODE_OBJECT_INFO, NODE_INFO_OB_INDEX, compiler.stack_assign(out));
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 6c6f8810412..849329a086d 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -90,6 +90,7 @@ NODE_DEFINE(Object)
   SOCKET_NODE(mesh, "Mesh", &Mesh::node_type);
   SOCKET_TRANSFORM(tfm, "Transform", transform_identity());
   SOCKET_UINT(visibility, "Visibility", ~0);
+  SOCKET_COLOR(color, "Color", make_float3(0.0f, 0.0f, 0.0f));
   SOCKET_UINT(random_id, "Random ID", 0);
   SOCKET_INT(pass_id, "Pass ID", 0);
   SOCKET_BOOLEAN(use_holdout, "Use Holdout", false);
@@ -371,6 +372,7 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
    */
   float uniform_scale;
   float surface_area = 0.0f;
+  float3 color = ob->color;
   float pass_id = ob->pass_id;
   float random_number = (float)ob->random_id * (1.0f / (float)0xFFFFFFFF);
   int particle_index = (ob->particle_system) ?
@@ -425,6 +427,9 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
   kobject.tfm = tfm;
   kobject.itfm = itfm;
   kobject.surface_area = surface_area;
+  kobject.color[0] = color.x;
+  kobject.color[1] = color.y;
+  kobject.color[2] = color.z;
   kobject.pass_id = pass_id;
   kobject.random_number = random_number;
   kobject.particle_index = particle_index;
diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h
index 2fd43900da1..cbbff0d4c6d 100644
--- a/intern/cycles/render/object.h
+++ b/intern/cycles/render/object.h
@@ -51,6 +51,7 @@ class Object : public Node {
   BoundBox bounds;
   uint random_id;
   int pass_id;
+  float3 color;
   ustring asset_name;
   vector<ParamValue> attributes;
   uint visibility;
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 72fcb9ac968..3d8a7bb1e30 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -603,6 +603,7 @@ static DRWCallState *draw_unit_state_create(void)
 
   state->ob_index = 0;
   state->ob_random = 0.0f;
+  copy_v3_fl(state->ob_color, 1.0f);
 
   /* TODO(fclem) get rid of this. */
   state->culling = BLI_memblock_alloc(DST.vmempool->cullstates);
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index f37e713e374..85f6cf05e83 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -101,6 +101,7 @@ enum {
   DRW_CALL_MODELVIEWPROJECTION = (1 << 1),
   DRW_CALL_ORCOTEXFAC = (1 << 2),
   DRW_CALL_OBJECTINFO = (1 << 3),
+  DRW_CALL_OBJECTCOLOR = (1 << 4),
 };
 
 typedef struct DRWCullingState {
@@ -122,6 +123,7 @@ typedef struct DRWCallState {
   float modelinverse[4][4];
   float orcotexfac[2][3];
   float ob_random;
+  float ob_color[4];
 } DRWCallState;
 
 typedef struct DRWCall {
@@ -196,6 +198,7 @@ struct DRWShadingGroup {
   int orcotexfac;
   int callid;
   int objectinfo;
+  int objectcolor;
   uchar matflag; /* Matrices needed, same as DRWCall.flag */
 
   DRWPass *pass_parent; /* backlink to pass we're in */
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 99ab25645d2..8b7cb9c1dad 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -387,6 +387,10 @@ static void drw_call_state_update_matflag(DRWCallState *state,
     }
     state->ob_random = random * (1.0f / (float)0xFFFFFFFF);
   }
+
+  if (new_flags & DRW_CA

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-blender-cvs mailing list