[Bf-blender-cvs] [e2d8f99013f] tmp-drw-callbatching: Workbench: Simplify / Speedup Material Hash
Clément Foucault
noreply at git.blender.org
Sat Aug 17 14:50:35 CEST 2019
Commit: e2d8f99013f6a0d50aa7f83b4b51f7b5b704c91f
Author: Clément Foucault
Date: Wed Jun 19 22:57:31 2019 +0200
Branches: tmp-drw-callbatching
https://developer.blender.org/rBe2d8f99013f6a0d50aa7f83b4b51f7b5b704c91f
Workbench: Simplify / Speedup Material Hash
This is negligeable speedup.
===================================================================
M source/blender/draw/engines/workbench/workbench_materials.c
===================================================================
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index 24e385ca5c0..6a26c417880 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -148,40 +148,38 @@ char *workbench_material_build_defines(WORKBENCH_PrivateData *wpd,
uint workbench_material_get_hash(WORKBENCH_MaterialData *mat, bool is_ghost)
{
- struct {
- /* WHATCH: Keep in sync with View3DShading.color_type max value. */
- uint color_type : 5;
- uint diff_r : 9;
- uint diff_g : 9;
- uint diff_b : 9;
-
- uint pad : 4;
- uint ghost : 1;
- uint metal : 9;
- uint roughness : 9;
- uint alpha : 9;
-
- union {
- /* HACK to ensure input is 4 uint long. */
- uint a[2];
+ union {
+ struct {
+ /* WHATCH: Keep in sync with View3DShading.color_type max value. */
+ uchar color_type;
+ uchar diff_r;
+ uchar diff_g;
+ uchar diff_b;
+
+ uchar alpha;
+ uchar ghost;
+ uchar metal;
+ uchar roughness;
+
void *ima;
};
- } input = {.color_type = (uint)(mat->color_type),
- .diff_r = (uint)(mat->base_color[0] * 0x1FF),
- .diff_g = (uint)(mat->base_color[1] * 0x1FF),
- .diff_b = (uint)(mat->base_color[2] * 0x1FF),
-
- .pad = 0x0, /* Unused for now. */
- .alpha = (uint)(mat->alpha * 0x1FF),
- .ghost = (uint)(is_ghost ? 1 : 0),
- .metal = (uint)(mat->metallic * 0x1FF),
- .roughness = (uint)(mat->roughness * 0x1FF),
+ /* HACK to ensure input is 4 uint long. */
+ uint a[4];
+ } input = {.color_type = (uchar)(mat->color_type),
+ .diff_r = (uchar)(mat->base_color[0] * 0xFF),
+ .diff_g = (uchar)(mat->base_color[1] * 0xFF),
+ .diff_b = (uchar)(mat->base_color[2] * 0xFF),
+
+ .alpha = (uint)(mat->alpha * 0xFF),
+ .ghost = (uchar)is_ghost,
+ .metal = (uchar)(mat->metallic * 0xFF),
+ .roughness = (uchar)(mat->roughness * 0xFF),
.ima = mat->ima};
BLI_assert(sizeof(input) == sizeof(uint) * 4);
- return BLI_ghashutil_uinthash_v4_murmur((uint *)&input);
+ return BLI_ghashutil_uinthash_v4((uint *)&input);
}
int workbench_material_get_composite_shader_index(WORKBENCH_PrivateData *wpd)
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