[Bf-blender-cvs] [5ff8fcfa724] master: Eevee: Fix tangent map node not using the right UVMap

Clément Foucault noreply at git.blender.org
Thu Aug 15 00:00:33 CEST 2019


Commit: 5ff8fcfa7241e2b15c6ac110538f40e277db3f37
Author: Clément Foucault
Date:   Wed Aug 14 23:43:33 2019 +0200
Branches: master
https://developer.blender.org/rB5ff8fcfa7241e2b15c6ac110538f40e277db3f37

Eevee: Fix tangent map node not using the right UVMap

===================================================================

M	source/blender/nodes/shader/nodes/node_shader_tangent.c

===================================================================

diff --git a/source/blender/nodes/shader/nodes/node_shader_tangent.c b/source/blender/nodes/shader/nodes/node_shader_tangent.c
index 6795f48edb3..478b9524737 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tangent.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tangent.c
@@ -42,7 +42,8 @@ static int node_shader_gpu_tangent(GPUMaterial *mat,
   NodeShaderTangent *attr = node->storage;
 
   if (attr->direction_type == SHD_TANGENT_UVMAP) {
-    return GPU_stack_link(mat, node, "node_tangentmap", in, out, GPU_attribute(CD_TANGENT, ""));
+    return GPU_stack_link(
+        mat, node, "node_tangentmap", in, out, GPU_attribute(CD_TANGENT, attr->uv_map));
   }
   else {
     GPUNodeLink *orco = GPU_attribute(CD_ORCO, "");



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