[Bf-blender-cvs] [f0f5e11b33e] master: Eevee: Fix: Regression when using ssr and default shader

Clément Foucault noreply at git.blender.org
Wed Aug 14 16:43:54 CEST 2019


Commit: f0f5e11b33ed15de47ba87d2d86295fcfb030fe0
Author: Clément Foucault
Date:   Wed Aug 14 15:56:45 2019 +0200
Branches: master
https://developer.blender.org/rBf0f5e11b33ed15de47ba87d2d86295fcfb030fe0

Eevee: Fix: Regression when using ssr and default shader

===================================================================

M	source/blender/draw/engines/eevee/shaders/default_frag.glsl

===================================================================

diff --git a/source/blender/draw/engines/eevee/shaders/default_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
index 561f1335cb8..1f60661d234 100644
--- a/source/blender/draw/engines/eevee/shaders/default_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
@@ -35,7 +35,7 @@ Closure nodetree_exec(void)
 
   Closure cl = CLOSURE_DEFAULT;
   cl.radiance = out_spec + out_diff * albedo;
-  closure_load_ssr_data(ssr_spec, roughness, N, viewCameraVec, 0, cl);
+  closure_load_ssr_data(ssr_spec, roughness, N, viewCameraVec, 1, cl);
 
 #ifdef LOOKDEV
   gl_FragDepth = 0.0;



More information about the Bf-blender-cvs mailing list