[Bf-blender-cvs] [f0f5e11b33e] master: Eevee: Fix: Regression when using ssr and default shader
Clément Foucault
noreply at git.blender.org
Wed Aug 14 16:43:54 CEST 2019
Commit: f0f5e11b33ed15de47ba87d2d86295fcfb030fe0
Author: Clément Foucault
Date: Wed Aug 14 15:56:45 2019 +0200
Branches: master
https://developer.blender.org/rBf0f5e11b33ed15de47ba87d2d86295fcfb030fe0
Eevee: Fix: Regression when using ssr and default shader
===================================================================
M source/blender/draw/engines/eevee/shaders/default_frag.glsl
===================================================================
diff --git a/source/blender/draw/engines/eevee/shaders/default_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
index 561f1335cb8..1f60661d234 100644
--- a/source/blender/draw/engines/eevee/shaders/default_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
@@ -35,7 +35,7 @@ Closure nodetree_exec(void)
Closure cl = CLOSURE_DEFAULT;
cl.radiance = out_spec + out_diff * albedo;
- closure_load_ssr_data(ssr_spec, roughness, N, viewCameraVec, 0, cl);
+ closure_load_ssr_data(ssr_spec, roughness, N, viewCameraVec, 1, cl);
#ifdef LOOKDEV
gl_FragDepth = 0.0;
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