[Bf-blender-cvs] [08717f4a2c3] master: Fix T67437: Vertex Colors Not Visible In SculptMode

Jeroen Bakker noreply at git.blender.org
Tue Aug 6 08:19:11 CEST 2019


Commit: 08717f4a2c3c17bf800b0612daf4ef5c797a0f94
Author: Jeroen Bakker
Date:   Tue Jul 23 08:29:53 2019 +0200
Branches: master
https://developer.blender.org/rB08717f4a2c3c17bf800b0612daf4ef5c797a0f94

Fix T67437: Vertex Colors Not Visible In SculptMode

Recently Shader parameter names for UVMaps and vertex colors were renamed.
The sculpt drawing code still used the old parameter names.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5320

===================================================================

M	source/blender/gpu/intern/gpu_buffers.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 59b0857c177..6eb8c80c58e 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -136,7 +136,7 @@ static bool gpu_pbvh_vert_buf_data_set(GPU_PBVH_Buffers *buffers, uint vert_len)
       /* TODO: Do not allocate these `.msk` and `.col` when they are not used. */
       g_vbo_id.msk = GPU_vertformat_attr_add(&format, "msk", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
       g_vbo_id.col = GPU_vertformat_attr_add(
-          &format, "c", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+          &format, "ac", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
     }
     buffers->vert_buf = GPU_vertbuf_create_with_format_ex(&format, GPU_USAGE_STATIC);
   }



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