[Bf-blender-cvs] [cb7e9d79780] soc-2019-npr: LANPR: Remove image filter shader inits.
YimingWu
noreply at git.blender.org
Thu Aug 1 10:45:59 CEST 2019
Commit: cb7e9d797806072804f17988c6db11c993bc6c8d
Author: YimingWu
Date: Thu Aug 1 16:45:18 2019 +0800
Branches: soc-2019-npr
https://developer.blender.org/rBcb7e9d797806072804f17988c6db11c993bc6c8d
LANPR: Remove image filter shader inits.
===================================================================
M source/blender/draw/engines/lanpr/lanpr_engine.c
===================================================================
diff --git a/source/blender/draw/engines/lanpr/lanpr_engine.c b/source/blender/draw/engines/lanpr/lanpr_engine.c
index ab410c14d7b..fc2cb8205b2 100644
--- a/source/blender/draw/engines/lanpr/lanpr_engine.c
+++ b/source/blender/draw/engines/lanpr/lanpr_engine.c
@@ -28,7 +28,6 @@
#include <math.h>
extern char datatoc_common_fullscreen_vert_glsl[];
-extern char datatoc_gpu_shader_3D_normal_smooth_color_vert_glsl[];
extern char datatoc_lanpr_snake_multichannel_frag_glsl[];
extern char datatoc_lanpr_snake_edge_frag_glsl[];
extern char datatoc_lanpr_snake_image_peel_frag_glsl[];
@@ -57,8 +56,7 @@ static void lanpr_engine_init(void *ved)
BLI_spin_init(&lanpr_share.render_flag_lock);
}
- /* SNAKE */
-
+#if 0 /* Deprecated: snake mode */
DRW_texture_ensure_fullscreen_2D_multisample(&txl->depth, GPU_DEPTH_COMPONENT32F, 8, 0);
DRW_texture_ensure_fullscreen_2D_multisample(&txl->color, GPU_RGBA32F, 8, 0);
DRW_texture_ensure_fullscreen_2D_multisample(&txl->normal, GPU_RGBA32F, 8, 0);
@@ -103,6 +101,7 @@ static void lanpr_engine_init(void *ved)
datatoc_lanpr_snake_line_connection_frag_glsl,
NULL);
}
+#endif
/* DPIX */
lanpr_init_atlas_inputs(ved);
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