[Bf-blender-cvs] [1fa7d51f342] master: Eevee: Noise Texture: try to fix floating point accuracy issue
Clément Foucault
noreply at git.blender.org
Fri Apr 26 18:37:31 CEST 2019
Commit: 1fa7d51f342a07febac102d381fd3075efc78e2b
Author: Clément Foucault
Date: Fri Apr 26 18:37:17 2019 +0200
Branches: master
https://developer.blender.org/rB1fa7d51f342a07febac102d381fd3075efc78e2b
Eevee: Noise Texture: try to fix floating point accuracy issue
Cycles check for infinity and return 0.0 otherwise.
===================================================================
M source/blender/gpu/shaders/gpu_shader_material.glsl
===================================================================
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 6ad93e88130..36c4138cefd 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2771,7 +2771,9 @@ float noise_perlin(float x, float y, float z)
noise_v[1] = noise_nerp(v, noise_u[0], noise_u[1]);
- return noise_scale3(noise_nerp(w, noise_v[0], noise_v[1]));
+ float r = noise_scale3(noise_nerp(w, noise_v[0], noise_v[1]));
+
+ return (isinf(r)) ? 0.0 : r;
}
float noise(vec3 p)
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