[Bf-blender-cvs] [8bfc689e83f] greasepencil-object: Cleanup: Fix comment typo
Antonioya
noreply at git.blender.org
Fri Apr 12 11:19:30 CEST 2019
Commit: 8bfc689e83f999836f033be2e2eb9e7ea15deddc
Author: Antonioya
Date: Fri Apr 12 11:19:21 2019 +0200
Branches: greasepencil-object
https://developer.blender.org/rB8bfc689e83f999836f033be2e2eb9e7ea15deddc
Cleanup: Fix comment typo
===================================================================
M source/blender/draw/engines/gpencil/shaders/gpencil_point_geom.glsl
===================================================================
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_point_geom.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_point_geom.glsl
index 22eb18e85a9..1e27d9545f5 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_point_geom.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_point_geom.glsl
@@ -59,8 +59,8 @@ vec2 rotatePoint(vec2 center, vec2 point, float angle)
return rot_point + center;
}
-/* calculate angle of the stroke using previous point as reference.
- * the angle is calculated using the x axis (1, 0) and 0 degrees */
+/* Calculate angle of the stroke using previous point as reference.
+ * The angle is calculated using the x axis (1, 0) as 0 degrees */
float getAngle(vec2 pt0, vec2 pt1)
{
/* do not rotate one point only (no reference to rotate) */
@@ -74,7 +74,7 @@ float getAngle(vec2 pt0, vec2 pt1)
/* vector of direction */
vec2 vn = vec2(normalize(pt1 - pt0));
- /* angle signed (funtion ported from angle_signed_v2v2) */
+ /* angle signed (function ported from angle_signed_v2v2) */
float perp_dot = (v0[1] * vn[0]) - (v0[0] * vn[1]);
float angle = atan(perp_dot, dot(v0, vn));
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