[Bf-blender-cvs] [b5d1e0ad1e5] master: Cleanup: spelling

Campbell Barton noreply at git.blender.org
Tue Apr 9 16:49:50 CEST 2019


Commit: b5d1e0ad1e58307def918f00bddce01041266056
Author: Campbell Barton
Date:   Wed Apr 10 00:06:53 2019 +1000
Branches: master
https://developer.blender.org/rBb5d1e0ad1e58307def918f00bddce01041266056

Cleanup: spelling

===================================================================

M	source/blender/blenlib/intern/BLI_mempool.c
M	source/blender/blenlib/intern/listbase.c
M	source/blender/blenlib/intern/math_matrix.c
M	source/blender/blenlib/intern/path_util.c
M	source/blender/blenlib/intern/threads.c
M	source/blender/depsgraph/intern/depsgraph_tag.cc
M	source/blender/editors/armature/pose_lib.c
M	source/blender/editors/armature/pose_slide.c
M	source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c
M	source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c
M	source/blender/editors/interface/interface_utils.c
M	source/blender/editors/mesh/editmesh_select.c
M	source/blender/editors/mesh/editmesh_select_similar.c
M	source/blender/editors/mesh/editmesh_tools.c
M	source/blender/editors/mesh/editmesh_utils.c
M	source/blender/editors/mesh/mesh_mirror.c
M	source/blender/editors/object/object_vgroup.c
M	source/blender/editors/screen/area.c
M	source/blender/editors/sculpt_paint/paint_cursor.c
M	source/blender/editors/sculpt_paint/paint_image.c
M	source/blender/editors/sculpt_paint/paint_image_proj.c
M	source/blender/editors/sculpt_paint/paint_vertex.c
M	source/blender/editors/space_node/node_relationships.c
M	source/blender/editors/transform/transform_conversions.c
M	source/blender/makesdna/intern/makesdna.c

===================================================================

diff --git a/source/blender/blenlib/intern/BLI_mempool.c b/source/blender/blenlib/intern/BLI_mempool.c
index 5acc84da288..24e3f22172e 100644
--- a/source/blender/blenlib/intern/BLI_mempool.c
+++ b/source/blender/blenlib/intern/BLI_mempool.c
@@ -371,7 +371,7 @@ void *BLI_mempool_calloc(BLI_mempool *pool)
 /**
  * Free an element from the mempool.
  *
- * \note doesnt protect against double frees, don't be stupid!
+ * \note doesn't protect against double frees, take care!
  */
 void BLI_mempool_free(BLI_mempool *pool, void *addr)
 {
diff --git a/source/blender/blenlib/intern/listbase.c b/source/blender/blenlib/intern/listbase.c
index 8e6de3ab141..e34f9d0ab10 100644
--- a/source/blender/blenlib/intern/listbase.c
+++ b/source/blender/blenlib/intern/listbase.c
@@ -61,7 +61,7 @@ void BLI_movelisttolist(ListBase *dst, ListBase *src)
 }
 
 /**
- * moves the entire contents of \a src at the begining of \a dst.
+ * moves the entire contents of \a src at the beginning of \a dst.
  */
 void BLI_movelisttolist_reverse(ListBase *dst, ListBase *src)
 {
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 68c80beb005..a98b65d0330 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -1811,7 +1811,7 @@ void blend_m4_m4m4(float out[4][4], const float dst[4][4], const float src[4][4]
  *
  * \note This code is about five times slower as the 'naive' interpolation done by #blend_m3_m3m3
  *       (it typically remains below 2 usec on an average i74700, while #blend_m3_m3m3 remains below 0.4 usec).
- *       However, it gives expected results even with non-uniformaly scaled matrices, see T46418 for an example.
+ *       However, it gives expected results even with non-uniformly scaled matrices, see T46418 for an example.
  *
  * Based on "Matrix Animation and Polar Decomposition", by Ken Shoemake & Tom Duff
  *
diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c
index 0bd09f0c268..dc5ee984c25 100644
--- a/source/blender/blenlib/intern/path_util.c
+++ b/source/blender/blenlib/intern/path_util.c
@@ -1626,11 +1626,13 @@ bool BLI_ensure_filename(char *filepath, size_t maxlen, const char *filename)
 	return false;
 }
 
-/* Converts "/foo/bar.txt" to "/foo/" and "bar.txt"
- * - wont change 'string'
- * - wont create any directories
- * - dosnt use CWD, or deal with relative paths.
- * - Only fill's in *dir and *file when they are non NULL
+/**
+ * Converts `/foo/bar.txt` to "/foo/" and `bar.txt`
+ *
+ * - Wont change \a string.
+ * - Wont create any directories.
+ * - Doesn't use CWD, or deal with relative paths.
+ * - Only fill's in \a dir and \a file when they are non NULL.
  * */
 void BLI_split_dirfile(const char *string, char *dir, char *file, const size_t dirlen, const size_t filelen)
 {
diff --git a/source/blender/blenlib/intern/threads.c b/source/blender/blenlib/intern/threads.c
index df2e50233d1..0758af03193 100644
--- a/source/blender/blenlib/intern/threads.c
+++ b/source/blender/blenlib/intern/threads.c
@@ -839,7 +839,7 @@ void BLI_threaded_malloc_begin(void)
 	unsigned int level = atomic_fetch_and_add_u(&thread_levels, 1);
 	if (level == 0) {
 		MEM_set_lock_callback(BLI_lock_malloc_thread, BLI_unlock_malloc_thread);
-		/* There is a little chance that two threads will meed to acces to a
+		/* There is a little chance that two threads will need to access to a
 		 * scheduler which was not yet created from main thread. which could
 		 * cause scheduler created multiple times.
 		 */
@@ -874,10 +874,10 @@ static bool check_is_threadripper2_alike_topology(void)
 		return false;
 	}
 	if (strstr(cpu_brand, "Threadripper")) {
-		/* NOTE: We consinder all Threadrippers having similar topology to
+		/* NOTE: We consider all Thread-rippers having similar topology to
 		 * the second one. This is because we are trying to utilize NUMA node
 		 * 0 as much as possible. This node does exist on earlier versions of
-		 * threadripper and setting affinity to it should not have negative
+		 * thread-ripper and setting affinity to it should not have negative
 		 * effect.
 		 * This allows us to avoid per-model check, making the code more
 		 * reliable for the CPUs which are not yet released.
@@ -893,7 +893,7 @@ static bool check_is_threadripper2_alike_topology(void)
 	 * up their DR slots, making it only two dies connected to a DDR slot
 	 * with actual memory in it. */
 	if (strstr(cpu_brand, "EPYC")) {
-		/* NOTE: Similarly to Threadripper we do not do model check. */
+		/* NOTE: Similarly to Thread-ripper we do not do model check. */
 		is_threadripper2 = true;
 	}
 	MEM_freeN(cpu_brand);
@@ -913,7 +913,7 @@ static void threadripper_put_process_on_fast_node(void)
 	 * However, if scene fits into memory adjacent to a single die we don't
 	 * want OS to re-schedule the process to another die since that will make
 	 * it further away from memory allocated for .blend file. */
-	/* NOTE: Even if NUMA is avasilable in the API but is disabled in BIOS on
+	/* NOTE: Even if NUMA is available in the API but is disabled in BIOS on
 	 * this workstation we still process here. If NUMA is disabled it will be a
 	 * single node, so our action is no-visible-changes, but allows to keep
 	 * things simple and unified. */
@@ -942,7 +942,7 @@ static void threadripper_put_thread_on_fast_node(void)
 void BLI_thread_put_process_on_fast_node(void)
 {
 	/* Disabled for now since this causes only 16 threads to be used on a
-	 * threadripper for computations like sculpting and fluid sim. The problem
+	 * thread-ripper for computations like sculpting and fluid sim. The problem
 	 * is that all threads created as children from this thread will inherit
 	 * the NUMA node and so will end up on the same node. This can be fixed
 	 * case-by-case by assigning the NUMA node for every child thread, however
diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc b/source/blender/depsgraph/intern/depsgraph_tag.cc
index f6887af63f2..daa599b6972 100644
--- a/source/blender/depsgraph/intern/depsgraph_tag.cc
+++ b/source/blender/depsgraph/intern/depsgraph_tag.cc
@@ -472,8 +472,8 @@ void deg_graph_on_visible_update(Main *bmain, Depsgraph *graph)
 {
 	for (DEG::IDNode *id_node : graph->id_nodes) {
 		if (!id_node->visible_components_mask) {
-			/* ID has no components which affects anything visible. no meed
-			 * bother with it to tag or anything. */
+			/* ID has no components which affects anything visible.
+			 * No need bother with it to tag or anything. */
 			continue;
 		}
 		if (id_node->visible_components_mask ==
diff --git a/source/blender/editors/armature/pose_lib.c b/source/blender/editors/armature/pose_lib.c
index 7ba6db92a47..41df3086fa8 100644
--- a/source/blender/editors/armature/pose_lib.c
+++ b/source/blender/editors/armature/pose_lib.c
@@ -1118,7 +1118,7 @@ static void poselib_preview_apply(bContext *C, wmOperator *op)
 		else
 			RNA_int_set(op->ptr, "pose_index", -2);  /* -2 means don't apply any pose */
 
-		/* old optimize trick... this enforces to bypass the depgraph
+		/* old optimize trick... this enforces to bypass the depsgraph
 		 * - note: code copied from transform_generics.c -> recalcData()
 		 */
 		// FIXME: shouldn't this use the builtin stuff?
diff --git a/source/blender/editors/armature/pose_slide.c b/source/blender/editors/armature/pose_slide.c
index 8b0bfadcbe7..0474f8a97e6 100644
--- a/source/blender/editors/armature/pose_slide.c
+++ b/source/blender/editors/armature/pose_slide.c
@@ -295,7 +295,7 @@ static void pose_slide_refresh(bContext *C, tPoseSlideOp *pso)
 
 /**
  * Although this lookup is not ideal, we won't be dealing with a lot of objects at a given time.
- * But if it comes to that we can instead store prev/next frme in the #tPChanFCurveLink.
+ * But if it comes to that we can instead store prev/next frame in the #tPChanFCurveLink.
  */
 static bool pose_frame_range_from_object_get(tPoseSlideOp *pso, Object *ob, float *prevFrameF, float *nextFrameF)
 {
diff --git a/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c
index f31e53d2a1f..3e3aa13f184 100644
--- a/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c
+++ b/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c
@@ -369,7 +369,7 @@ static void gizmo_arrow_exit(bContext *C, wmGizmo *gz, const bool cancel)
 	const bool is_prop_valid = WM_gizmo_target_property_is_valid(gz_prop);
 
 	if (!cancel) {
-		/* Assign incase applying the opetration needs an updated offset
+		/* Assign incase applying the operation needs an updated offset
 		 * editmesh bisect needs this. */
 		if (is_prop_valid) {
 			const int transform_flag = RNA_enum_get(arrow->gizmo.ptr, "transform");
diff --git a/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c
index 977b7c7a0a5..9579f7db196 100644
--- a/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c
+++ b/source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c
@@ -472,7 +472,7 @@ static int gizmo_cage3d_modal(
 		return OPERATOR_RUNNING_MODAL;
 	}
 	/* For transform logic to be manageable we operate in -0.5..0.5 2D space,
-	 * no matter the size of the rectangle, mouse coorts are scaled to unit space.
+	 * no matter the size of the rectangle, mouse coords are scaled to unit space.
 	 * The mouse coords have been projected into the matrix so we don't need to worry about axis alignment.
 	 *
 	 * - The cursor offset are multiplied by 'dims'.
diff --git a/source/blender/editors/interface/interface_utils.c b/source/blender/editors/interface/interface_utils.c
index 65abac968e3..915793445db 100644
--- a/source/blender/editors/interface/interface_utils.c
+++ b/source/blender/editors/interface/interface_utils.c
@@ -209,7 +209,7 @@ eAutoPropButsReturn uiDefAutoButsRNA(
 					col = uiLayoutColumn(split, false);
 				}
 
-				/* may meed to add more cases here.
+				/* May need to add more cases here.
 				 * don't override enum flag names */
 
 				/* name is shown above, empty name for button below */
diff --git a/source/blender/editors/

@@ Diff output truncated at 10240 characters. @@



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