[Bf-blender-cvs] [c536b61961d] master: GPencil: Set layer channel custom color to all line in Dopesheet

Antonioya noreply at git.blender.org
Sun Apr 7 09:37:47 CEST 2019


Commit: c536b61961d73b87b420a2b904e448d06df822db
Author: Antonioya
Date:   Fri Apr 5 16:20:31 2019 +0200
Branches: master
https://developer.blender.org/rBc536b61961d73b87b420a2b904e448d06df822db

GPencil: Set layer channel custom color to all line in Dopesheet

See D4645 for more details

===================================================================

M	source/blender/editors/space_action/action_draw.c

===================================================================

diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index 997b18f2013..8cfb77e58d7 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -30,12 +30,14 @@
 #include <float.h>
 
 #include "BLI_blenlib.h"
+#include "BLI_math.h"
 #include "BLI_utildefines.h"
 
 /* Types --------------------------------------------------------------- */
 
 #include "DNA_anim_types.h"
 #include "DNA_cachefile_types.h"
+#include "DNA_gpencil_types.h"
 #include "DNA_object_types.h"
 #include "DNA_screen_types.h"
 #include "DNA_scene_types.h"
@@ -289,8 +291,19 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
 						immRectf(pos, act_start,  (float)y - ACHANNEL_HEIGHT_HALF(ac),  act_end,  (float)y + ACHANNEL_HEIGHT_HALF(ac));
 				}
 				else if (ac->datatype == ANIMCONT_GPENCIL) {
+					unsigned char *color;
+					if ((show_group_colors) && (ale->type == ANIMTYPE_GPLAYER)) {
+						bGPDlayer *gpl = (bGPDlayer *)ale->data;
+						unsigned char gpl_col[4];
+						rgb_float_to_uchar(gpl_col, gpl->color);
+						gpl_col[3] = col1[3];
+
+						color = sel ? col1 : gpl_col;
+					}
+					else {
+						color = sel ? col1 : col2;
+					}
 					/* frames less than one get less saturated background */
-					unsigned char *color = sel ? col1 : col2;
 					immUniformColor4ubv(color);
 					immRectf(pos, 0.0f, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF(ac));



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