[Bf-blender-cvs] [b3b335c398d] master: Fix T60390: add Cycles texture node mapping settings to node editor sidebar

Brecht Van Lommel noreply at git.blender.org
Fri Apr 5 12:50:47 CEST 2019


Commit: b3b335c398de4c792abccdcb506cfe2a5f8580c2
Author: Brecht Van Lommel
Date:   Fri Apr 5 12:47:34 2019 +0200
Branches: master
https://developer.blender.org/rBb3b335c398de4c792abccdcb506cfe2a5f8580c2

Fix T60390: add Cycles texture node mapping settings to node editor sidebar

These were missing from the UI previously.

===================================================================

M	release/scripts/startup/bl_ui/properties_texture.py
M	release/scripts/startup/bl_ui/space_node.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py
index 58ba9ddb9b8..313e0668b92 100644
--- a/release/scripts/startup/bl_ui/properties_texture.py
+++ b/release/scripts/startup/bl_ui/properties_texture.py
@@ -168,50 +168,6 @@ class TEXTURE_PT_node(TextureButtonsPanel, Panel):
         layout.template_node_view(ntree, node, None)
 
 
-class TEXTURE_PT_node_mapping(TextureButtonsPanel, Panel):
-    bl_label = "Mapping"
-    bl_context = "texture"
-    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
-
-    @classmethod
-    def poll(cls, context):
-        node = context.texture_node
-        # TODO(sergey): perform a faster/nicer check?
-        return node and hasattr(node, "texture_mapping") and (context.engine in cls.COMPAT_ENGINES)
-
-    def draw(self, context):
-        layout = self.layout
-        layout.use_property_split = True
-        layout.use_property_decorate = False  # No animation.
-
-        flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
-
-        node = context.texture_node
-
-        mapping = node.texture_mapping
-
-        col = flow.column()
-        col.prop(mapping, "vector_type")
-
-        col.separator()
-
-        col = col.column(align=True)
-        col.prop(mapping, "mapping_x", text="Projection X")
-        col.prop(mapping, "mapping_y", text="Y")
-        col.prop(mapping, "mapping_z", text="Z")
-
-        col.separator()
-
-        col = flow.column()
-        col.column().prop(mapping, "translation")
-
-        col = flow.column()
-        col.column().prop(mapping, "rotation")
-
-        col = flow.column()
-        col.column().prop(mapping, "scale")
-
-
 class TextureTypePanel(TextureButtonsPanel):
 
     @classmethod
@@ -918,7 +874,6 @@ classes = (
     TEXTURE_PT_preview,
     TEXTURE_PT_context,
     TEXTURE_PT_node,
-    TEXTURE_PT_node_mapping,
     TEXTURE_PT_clouds,
     TEXTURE_PT_wood,
     TEXTURE_PT_marble,
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py
index 764a05844ad..12c51da3e29 100644
--- a/release/scripts/startup/bl_ui/space_node.py
+++ b/release/scripts/startup/bl_ui/space_node.py
@@ -508,6 +508,43 @@ class NODE_PT_active_node_properties(Panel):
                 socket.draw(context, row, node, iface_(socket.name, socket.bl_rna.translation_context))
 
 
+class NODE_PT_texture_mapping(Panel):
+    bl_space_type = 'NODE_EDITOR'
+    bl_region_type = 'UI'
+    bl_category = "Node"
+    bl_label = "Texture Mapping"
+    bl_options = {'DEFAULT_CLOSED'}
+    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
+
+    @classmethod
+    def poll(cls, context):
+        node = context.active_node
+        return node and hasattr(node, "texture_mapping") and (context.engine in cls.COMPAT_ENGINES)
+
+    def draw(self, context):
+        layout = self.layout
+        layout.use_property_split = True
+        layout.use_property_decorate = False  # No animation.
+
+        node = context.active_node
+        mapping = node.texture_mapping
+
+        layout.prop(mapping, "vector_type")
+
+        layout.separator()
+
+        col = layout.column(align=True)
+        col.prop(mapping, "mapping_x", text="Projection X")
+        col.prop(mapping, "mapping_y", text="Y")
+        col.prop(mapping, "mapping_z", text="Z")
+
+        layout.separator()
+
+        layout.prop(mapping, "translation")
+        layout.prop(mapping, "rotation")
+        layout.prop(mapping, "scale")
+
+
 # Node Backdrop options
 class NODE_PT_backdrop(Panel):
     bl_space_type = 'NODE_EDITOR'
@@ -655,6 +692,7 @@ classes = (
     NODE_PT_active_node_generic,
     NODE_PT_active_node_color,
     NODE_PT_active_node_properties,
+    NODE_PT_texture_mapping,
     NODE_PT_backdrop,
     NODE_PT_quality,
     NODE_PT_grease_pencil,



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