[Bf-blender-cvs] [9dbf71adb81] blender2.8: Code style cleanup after recent object drawing > viewport changes

Dalai Felinto noreply at git.blender.org
Tue Sep 25 23:00:03 CEST 2018


Commit: 9dbf71adb812c4bf6500c4694072b019bb262e77
Author: Dalai Felinto
Date:   Tue Sep 25 17:55:57 2018 -0300
Branches: blender2.8
https://developer.blender.org/rB9dbf71adb812c4bf6500c4694072b019bb262e77

Code style cleanup after recent object drawing > viewport changes

===================================================================

M	source/blender/editors/space_view3d/space_view3d.c

===================================================================

diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index ad7bd1a44c2..584f1d99554 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -331,15 +331,15 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene)
 	v3d->overlay.weight_paint_mode_opacity = 0.8;
 	v3d->overlay.vertex_paint_mode_opacity = 0.8;
 	v3d->overlay.edit_flag = V3D_OVERLAY_EDIT_FACES |
-						     V3D_OVERLAY_EDIT_SEAMS |
-						     V3D_OVERLAY_EDIT_SHARP |
-						     V3D_OVERLAY_EDIT_FREESTYLE_EDGE |
-						     V3D_OVERLAY_EDIT_FREESTYLE_FACE |
-						     V3D_OVERLAY_EDIT_EDGES |
-						     V3D_OVERLAY_EDIT_CREASES |
-						     V3D_OVERLAY_EDIT_BWEIGHTS |
-						     V3D_OVERLAY_EDIT_CU_HANDLES |
-						     V3D_OVERLAY_EDIT_CU_NORMALS;
+	                         V3D_OVERLAY_EDIT_SEAMS |
+	                         V3D_OVERLAY_EDIT_SHARP |
+	                         V3D_OVERLAY_EDIT_FREESTYLE_EDGE |
+	                         V3D_OVERLAY_EDIT_FREESTYLE_FACE |
+	                         V3D_OVERLAY_EDIT_EDGES |
+	                         V3D_OVERLAY_EDIT_CREASES |
+	                         V3D_OVERLAY_EDIT_BWEIGHTS |
+	                         V3D_OVERLAY_EDIT_CU_HANDLES |
+	                         V3D_OVERLAY_EDIT_CU_NORMALS;
 
 	v3d->gridflag = V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_FLOOR;



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