[Bf-blender-cvs] [9f6978a1ba4] blender2.8: Eevee: Don't render meshes in hidden wire mode

Clément Foucault noreply at git.blender.org
Tue Sep 25 22:52:43 CEST 2018


Commit: 9f6978a1ba4a4e5a7cd84b4b10a733563bdb027c
Author: Clément Foucault
Date:   Mon Sep 24 23:18:28 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB9f6978a1ba4a4e5a7cd84b4b10a733563bdb027c

Eevee: Don't render meshes in hidden wire mode

===================================================================

M	source/blender/draw/engines/eevee/eevee_engine.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index c5531ba96ef..32de4266c82 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -136,7 +136,9 @@ void EEVEE_cache_populate(void *vedata, Object *ob)
 		EEVEE_hair_cache_populate(vedata, sldata, ob, &cast_shadow);
 	}
 
-	if (DRW_check_object_visible_within_active_context(ob)) {
+	if (DRW_object_is_renderable(ob) &&
+	    DRW_check_object_visible_within_active_context(ob))
+	{
 		if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) {
 			EEVEE_materials_cache_populate(vedata, sldata, ob, &cast_shadow);
 		}



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