[Bf-blender-cvs] [bd51cada8db] blender2.8: depsgraph: Fix 32 bit shift bug in get_visible_components_mask.
Ray Molenkamp
noreply at git.blender.org
Tue Sep 25 17:23:14 CEST 2018
Commit: bd51cada8db64e45cabca66cd61438c1ae2bdf25
Author: Ray Molenkamp
Date: Tue Sep 25 09:23:00 2018 -0600
Branches: blender2.8
https://developer.blender.org/rBbd51cada8db64e45cabca66cd61438c1ae2bdf25
depsgraph: Fix 32 bit shift bug in get_visible_components_mask.
1 << n results in a 32 bit result, 1UL << n retains all 64 bits.
===================================================================
M source/blender/depsgraph/intern/nodes/deg_node_id.cc
===================================================================
diff --git a/source/blender/depsgraph/intern/nodes/deg_node_id.cc b/source/blender/depsgraph/intern/nodes/deg_node_id.cc
index caf7c8da3c1..5839cf11e67 100644
--- a/source/blender/depsgraph/intern/nodes/deg_node_id.cc
+++ b/source/blender/depsgraph/intern/nodes/deg_node_id.cc
@@ -230,7 +230,7 @@ IDComponentsMask IDDepsNode::get_visible_components_mask() const {
if (comp_node->affects_directly_visible) {
const int component_type = comp_node->type;
BLI_assert(component_type < 64);
- result |= (1 << component_type);
+ result |= (1UL << component_type);
}
}
GHASH_FOREACH_END();
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