[Bf-blender-cvs] [202baaaa169] blender2.8: Viewport: change Z key to shading pie menu to switch mode, X-ray and overlays.

Brecht Van Lommel noreply at git.blender.org
Fri Sep 21 16:56:27 CEST 2018


Commit: 202baaaa169fbd21f5b3680681bdb02b2a6e5c19
Author: Brecht Van Lommel
Date:   Fri Sep 21 15:46:49 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB202baaaa169fbd21f5b3680681bdb02b2a6e5c19

Viewport: change Z key to shading pie menu to switch mode, X-ray and overlays.

This lets us do the most common shading switching with one shortcut. We keep
alt+Z and shift+Z for quickly toggling to lookdev and rendered mode and back,
it's debatable which settings deserve a dedicated shortcut like this.

The downside is that switching X-ray is a little slower, and that there is
some risk of accidentally going to lookdev or rendered mode which can be slow
to cancel.

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py
M	source/blender/editors/space_view3d/view3d_edit.c
M	source/blender/editors/space_view3d/view3d_ops.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 00b96912ceb..e6012f5d0b7 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3792,6 +3792,25 @@ class VIEW3D_MT_view_pie(Menu):
         pie.operator("view3d.view_selected", text="View Selected", icon='ZOOM_SELECTED')
 
 
+class VIEW3D_MT_shading_pie(Menu):
+    bl_label = "Shading"
+
+    def draw(self, context):
+        layout = self.layout
+
+        view = context.space_data
+
+        pie = layout.menu_pie()
+        pie.prop(view.shading, "type", expand=True)
+        pie.prop(view.overlay, "show_overlays", icon='OVERLAY')
+        if context.mode == 'POSE':
+            pie.prop(view.overlay, "show_bone_select", icon='ORTHO')
+        elif context.mode == 'EDIT_MESH':
+            pie.prop(view.shading, "show_xray", icon='ORTHO')
+        elif view.shading.type in {'SOLID', 'WIREFRAME'}:
+            pie.prop(view.shading, "show_xray", icon='ORTHO')
+
+
 # ********** Panel **********
 
 
@@ -5195,6 +5214,7 @@ classes = (
     VIEW3D_MT_edit_gpencil_interpolate,
     VIEW3D_MT_object_mode_pie,
     VIEW3D_MT_view_pie,
+    VIEW3D_MT_shading_pie,
     VIEW3D_PT_view3d_properties,
     VIEW3D_PT_view3d_camera_lock,
     VIEW3D_PT_view3d_cursor,
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index a8eea8c64f7..e359b2b88f5 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -4863,7 +4863,8 @@ void VIEW3D_OT_cursor3d(wmOperatorType *ot)
  * \{ */
 
 static const EnumPropertyItem prop_shading_type_items[] = {
-	{OB_SOLID, "SOLID", 0, "Solid and X-Ray", "Toggle solid and X-ray shading"},
+	{OB_WIRE, "WIREFRAME", 0, "Wireframe", "Toggle wireframe shading"},
+	{OB_SOLID, "SOLID", 0, "Solid", "Toggle solid shading"},
 	{OB_MATERIAL, "MATERIAL", 0, "LookDev", "Toggle lookdev shading"},
 	{OB_RENDER, "RENDERED", 0, "Rendered", "Toggle rendered shading"},
 	{0, NULL, 0, NULL, NULL}
@@ -4876,31 +4877,25 @@ static int toggle_shading_exec(bContext *C, wmOperator *op)
 	ScrArea *sa = CTX_wm_area(C);
 	int type = RNA_enum_get(op->ptr, "type");
 
-	if (type == OB_SOLID) {
-		if (v3d->shading.type == OB_SOLID) {
-			/* Toggle X-Ray if already in solid mode. */
-			v3d->shading.flag ^= V3D_SHADING_XRAY;
+	if (ELEM(type, OB_WIRE, OB_SOLID)) {
+		if (v3d->shading.type != type) {
+			v3d->shading.type = type;
 		}
-		else {
-			/* Go to solid mode. */
-			v3d->shading.type = OB_SOLID;
-		}
-	}
-	else if (type == OB_MATERIAL) {
-		if (v3d->shading.type == OB_MATERIAL) {
+		else if (v3d->shading.type == OB_WIRE) {
 			v3d->shading.type = OB_SOLID;
 		}
 		else {
-			v3d->shading.type = OB_MATERIAL;
+			v3d->shading.type = OB_WIRE;
 		}
 	}
-	else if (type == OB_RENDER) {
-		if (v3d->shading.type == OB_RENDER) {
+	else {
+
+		if (v3d->shading.type == type) {
 			v3d->shading.type = v3d->shading.prev_type;
 		}
 		else {
 			v3d->shading.prev_type = v3d->shading.type;
-			v3d->shading.type = OB_RENDER;
+			v3d->shading.type = type;
 		}
 	}
 
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index bda3c337d04..9711322c103 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -418,8 +418,7 @@ void view3d_keymap(wmKeyConfig *keyconf)
 #endif /* WITH_INPUT_NDOF */
 
 	/* drawtype */
-	kmi = WM_keymap_add_item(keymap, "VIEW3D_OT_toggle_shading", ZKEY, KM_PRESS, 0, 0);
-	RNA_enum_set(kmi->ptr, "type", OB_SOLID);
+	WM_keymap_add_menu_pie(keymap, "VIEW3D_MT_shading_pie", ZKEY, KM_PRESS, 0, 0);
 	kmi = WM_keymap_add_item(keymap, "VIEW3D_OT_toggle_shading", ZKEY, KM_PRESS, KM_ALT, 0);
 	RNA_enum_set(kmi->ptr, "type", OB_MATERIAL);
 	kmi = WM_keymap_add_item(keymap, "VIEW3D_OT_toggle_shading", ZKEY, KM_PRESS, KM_SHIFT, 0);



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