[Bf-blender-cvs] [d2dba449fee] blender2.8: Edit Mesh Mode: Increase Face dot Z bias
Clément Foucault
noreply at git.blender.org
Fri Sep 21 16:08:18 CEST 2018
Commit: d2dba449fee162f8b43bfba60e688bfdc096cf64
Author: Clément Foucault
Date: Fri Sep 21 15:44:52 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBd2dba449fee162f8b43bfba60e688bfdc096cf64
Edit Mesh Mode: Increase Face dot Z bias
===================================================================
M source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
===================================================================
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
index fa3934c4b77..50f6f3e2cf8 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
@@ -18,7 +18,7 @@ void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
/* Bias Facedot Z position in clipspace. */
- gl_Position.z -= 0.0002;
+ gl_Position.z -= 0.00035;
gl_PointSize = sizeFaceDot;
isSelected = int(norAndFlag.w);
#ifdef VERTEX_FACING
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