[Bf-blender-cvs] [09d3c907e7a] blender2.8: Depsgraph: Always assume scene camera is visible

Sergey Sharybin noreply at git.blender.org
Wed Sep 19 16:46:26 CEST 2018


Commit: 09d3c907e7a26a63101117b0c6e30cec42ea0f05
Author: Sergey Sharybin
Date:   Wed Sep 19 16:43:59 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB09d3c907e7a26a63101117b0c6e30cec42ea0f05

Depsgraph: Always assume scene camera is visible

Allows to disable camera collection to make objects to go out of
the way, but still be able to animate.

===================================================================

M	source/blender/depsgraph/intern/builder/deg_builder_nodes.cc

===================================================================

diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 07b819a4d72..656708d9fb2 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -552,7 +552,11 @@ void DepsgraphNodeBuilder::build_object(int base_index,
 	/* Create ID node for object and begin init. */
 	IDDepsNode *id_node = add_id_node(&object->id);
 	id_node->linked_state = linked_state;
-	if (id_node->linked_state == DEG_ID_LINKED_DIRECTLY) {
+	if (object == scene_->camera) {
+		id_node->is_directly_visible = true;
+	}
+	else if (id_node->linked_state == DEG_ID_LINKED_DIRECTLY)
+	{
 		id_node->is_directly_visible = is_visible;
 	}
 	else {



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