[Bf-blender-cvs] [a1a58c8d0a9] blender2.8: Fix T54685: EditMesh UV's transform snapping only checks active object

Alan noreply at git.blender.org
Tue Sep 18 21:27:17 CEST 2018


Commit: a1a58c8d0a95005d84484b2db90ce2cbabc73316
Author: Alan
Date:   Tue Sep 18 16:20:14 2018 -0300
Branches: blender2.8
https://developer.blender.org/rBa1a58c8d0a95005d84484b2db90ce2cbabc73316

Fix T54685: EditMesh UV's transform snapping only checks active object

Reviewers: dfelinto
https://developer.blender.org/D3653

===================================================================

M	source/blender/editors/include/ED_uvedit.h
M	source/blender/editors/transform/transform.h
M	source/blender/editors/transform/transform_snap.c
M	source/blender/editors/uvedit/uvedit_ops.c

===================================================================

diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 434e9cfe2ac..efe294d621e 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -112,6 +112,9 @@ void uvedit_uv_select_disable(
 bool ED_uvedit_nearest_uv(
         struct Scene *scene, struct Object *obedit, struct Image *ima,
         const float co[2], float r_uv[2]);
+bool ED_uvedit_nearest_uv_multi(
+        struct Scene *scene, struct Image *ima, struct Object **objects_edit,
+        const uint objects_len, const float co[2], float r_uv[2]);
 
 void ED_uvedit_get_aspect(struct Scene *scene, struct Object *ob, struct BMesh *em, float *aspx, float *aspy);
 
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 3b19618405a..e015015085d 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -904,8 +904,6 @@ bool checkUseAxisMatrix(TransInfo *t);
 
 /* Temp macros. */
 
-/* This is to be replaced, just to get things compiling early on. */
-#define TRANS_DATA_CONTAINER_FIRST_EVIL(t) (&(t)->data_container[0])
 #define TRANS_DATA_CONTAINER_FIRST_OK(t) (&(t)->data_container[0])
 /* For cases we _know_ there is only one handle. */
 #define TRANS_DATA_CONTAINER_FIRST_SINGLE(t) (BLI_assert((t)->data_container_len == 1), (&(t)->data_container[0]))
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 8188cb3f51c..23daee61d71 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -53,6 +53,7 @@
 #include "GPU_state.h"
 
 #include "BKE_global.h"
+#include "BKE_layer.h"
 #include "BKE_object.h"
 #include "BKE_anim.h"  /* for duplis */
 #include "BKE_context.h"
@@ -991,7 +992,11 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
 
 			UI_view2d_region_to_view(&t->ar->v2d, t->mval[0], t->mval[1], &co[0], &co[1]);
 
-			if (ED_uvedit_nearest_uv(t->scene, TRANS_DATA_CONTAINER_FIRST_EVIL(t)->obedit, ima, co, t->tsnap.snapPoint)) {
+			uint objects_len = 0;
+			Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
+			                       t->view_layer, &objects_len);
+
+			if (ED_uvedit_nearest_uv_multi(t->scene, ima, objects, objects_len, co, t->tsnap.snapPoint)) {
 				t->tsnap.snapPoint[0] *= t->aspect[0];
 				t->tsnap.snapPoint[1] *= t->aspect[1];
 
@@ -1000,6 +1005,7 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
 			else {
 				t->tsnap.status &= ~POINT_INIT;
 			}
+			MEM_freeN(objects);
 		}
 	}
 	else if (t->spacetype == SPACE_NODE) {
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index c2cbbf06665..050e40c2ece 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -945,6 +945,30 @@ bool ED_uvedit_nearest_uv(Scene *scene, Object *obedit, Image *ima, const float
 	return found;
 }
 
+bool ED_uvedit_nearest_uv_multi(
+        struct Scene *scene, struct Image *ima, struct Object **objects_edit,
+        const uint objects_len, const float co[2], float r_uv[2])
+{
+	bool found = false;
+
+	float mindist = FLT_MAX;
+	float uv_nearest[2];
+	for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
+		Object *obedit = objects_edit[ob_index];
+
+		if (ED_uvedit_nearest_uv(scene, obedit, ima, co, uv_nearest)) {
+			float dist = len_manhattan_v2v2(co, uv_nearest);
+			if (dist < mindist) {
+				mindist = dist;
+				copy_v2_v2(r_uv, uv_nearest);
+				found = true;
+			}
+		}
+	}
+
+	return found;
+}
+
 /** \} */
 
 /* -------------------------------------------------------------------- */



More information about the Bf-blender-cvs mailing list