[Bf-blender-cvs] [5ae531d813e] blender2.8: Cleanup: spelling

Campbell Barton noreply at git.blender.org
Tue Sep 18 08:23:12 CEST 2018


Commit: 5ae531d813ec105b91c5f7ef04c90f58b3d4c1e6
Author: Campbell Barton
Date:   Tue Sep 18 16:35:13 2018 +1000
Branches: blender2.8
https://developer.blender.org/rB5ae531d813ec105b91c5f7ef04c90f58b3d4c1e6

Cleanup: spelling

===================================================================

M	source/blender/draw/engines/eevee/eevee_volumes.c
M	source/blender/draw/engines/workbench/workbench_data.c
M	source/blender/draw/engines/workbench/workbench_deferred.c
M	source/blender/editors/gpencil/drawgpencil.c
M	source/blender/editors/include/ED_gizmo_utils.h
M	source/blender/editors/util/ed_util.c
M	source/blender/editors/util/select_utils.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index 236c845d999..cccd51bbaa0 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -370,16 +370,16 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
 		 *
 		 * - Light Scattering : the volume properties then are sampled
 		 *   and light scattering is evaluated for each cell of the
-		 *   volume texture. Temporal supersampling (if enabled) occurs here.
+		 *   volume texture. Temporal super-sampling (if enabled) occurs here.
 		 *
 		 * - Volume Integration : the scattered light and extinction is
-		 *   integrated (accumulated) along the viewrays. The result is stored
+		 *   integrated (accumulated) along the view-rays. The result is stored
 		 *   for every cell in another texture.
 		 *
-		 * - Fullscreen Resolve : From the previous stage, we get two
-		 *   3D textures that contains integrated scatered light and extinction
+		 * - Full-screen Resolve : From the previous stage, we get two
+		 *   3D textures that contains integrated scattered light and extinction
 		 *   for "every" positions in the frustum. We only need to sample
-		 *   them and blend the scene color with thoses factors. This also
+		 *   them and blend the scene color with those factors. This also
 		 *   work for alpha blended materials.
 		 **/
 
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c
index 49cdab256f0..94beedc144b 100644
--- a/source/blender/draw/engines/workbench/workbench_data.c
+++ b/source/blender/draw/engines/workbench/workbench_data.c
@@ -70,7 +70,7 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
 		UI_GetThemeColor3fv(TH_HIGH_GRAD, wd->background_color_high);
 
 		/* XXX: Really quick conversion to avoid washed out background.
-		 * Needs to be adressed properly (color managed using ocio). */
+		 * Needs to be addressed properly (color managed using ocio). */
 		srgb_to_linearrgb_v3_v3(wd->background_color_high, wd->background_color_high);
 		srgb_to_linearrgb_v3_v3(wd->background_color_low, wd->background_color_low);
 	}
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index c72e1d9fece..56c2394a731 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -783,8 +783,8 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
 			if (geom_shadow) {
 				if (is_sculpt_mode) {
 					/* Currently unsupported in sculpt mode. We could revert to the slow
-					 * method in this case but i'm not sure if it's a good idea given that
-					 * sculped meshes are heavy to begin with. */
+					 * method in this case but I'm not sure if it's a good idea given that
+					 * sculpted meshes are heavy to begin with. */
 					// DRW_shgroup_call_sculpt_add(wpd->shadow_shgrp, ob, ob->obmat);
 				}
 				else {
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index 64b301d2931..3bb770a6c69 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -1757,7 +1757,7 @@ void ED_gpencil_draw_view3d(
 	}
 
 	if ((wm == NULL) || ED_screen_animation_playing(wm)) {
-		/* don't show onionskins during animation playback/scrub (i.e. it obscures the poses)
+		/* don't show onion-skins during animation playback/scrub (i.e. it obscures the poses)
 		 * OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes)
 		 */
 		dflag |= GP_DRAWDATA_NO_ONIONS;
diff --git a/source/blender/editors/include/ED_gizmo_utils.h b/source/blender/editors/include/ED_gizmo_utils.h
index 16b460f6ba5..90968754095 100644
--- a/source/blender/editors/include/ED_gizmo_utils.h
+++ b/source/blender/editors/include/ED_gizmo_utils.h
@@ -37,6 +37,6 @@ bool ED_gizmo_poll_or_unlink_delayed_from_operator(
 
 /** Use this as poll function directly for: #wmGizmoGroupType.poll */
 bool ED_gizmo_poll_or_unlink_delayed_from_tool(
-        const bContext *C, struct wmGizmoGroupType *gzgt);
+        const struct bContext *C, struct wmGizmoGroupType *gzgt);
 
 #endif  /* __ED_GIZMO_UTILS_H__ */
diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c
index 6c4f963b011..30c1606e3d8 100644
--- a/source/blender/editors/util/ed_util.c
+++ b/source/blender/editors/util/ed_util.c
@@ -28,7 +28,6 @@
  *  \ingroup edutil
  */
 
-
 #include <stdlib.h>
 #include <string.h>
 #include <math.h>
diff --git a/source/blender/editors/util/select_utils.c b/source/blender/editors/util/select_utils.c
index 39a49be3f67..dee49e11efb 100644
--- a/source/blender/editors/util/select_utils.c
+++ b/source/blender/editors/util/select_utils.c
@@ -19,7 +19,7 @@
  */
 
 /** \file select_utils.c
- *  \ingroup editors
+ *  \ingroup edutil
  */
 
 #include "BLI_utildefines.h"



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