[Bf-blender-cvs] [731d0d8d0f4] blender2.8: Eevee: Fix shader linking error with volumetric shaders

Clément Foucault noreply at git.blender.org
Mon Sep 17 15:08:29 CEST 2018


Commit: 731d0d8d0f499d8eb8a21ae12d0d5a6c61f1a37a
Author: Clément Foucault
Date:   Mon Sep 17 15:08:14 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB731d0d8d0f499d8eb8a21ae12d0d5a6c61f1a37a

Eevee: Fix shader linking error with volumetric shaders

===================================================================

M	source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl

===================================================================

diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
index 208e8165689..d435bda4f60 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
@@ -17,12 +17,21 @@ flat out int slice;
 void main() {
 	gl_Layer = slice = int(vPos[0].z);
 
+#ifdef ATTRIB
+	pass_attrib(0);
+#endif
 	gl_Position = vPos[0].xyww;
 	EmitVertex();
 
+#ifdef ATTRIB
+	pass_attrib(1);
+#endif
 	gl_Position = vPos[1].xyww;
 	EmitVertex();
 
+#ifdef ATTRIB
+	pass_attrib(2);
+#endif
 	gl_Position = vPos[2].xyww;
 	EmitVertex();
 
@@ -37,12 +46,21 @@ void main() {
 void main() {
 	gl_Layer = slice = int(vPos[0].z);
 
+#ifdef ATTRIB
+	pass_attrib(0);
+#endif
 	gl_Position = vPos[0].xyww;
 	EmitVertex();
 
+#ifdef ATTRIB
+	pass_attrib(1);
+#endif
 	gl_Position = vPos[1].xyww;
 	EmitVertex();
 
+#ifdef ATTRIB
+	pass_attrib(2);
+#endif
 	gl_Position = vPos[2].xyww;
 	EmitVertex();



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