[Bf-blender-cvs] [731d0d8d0f4] blender2.8: Eevee: Fix shader linking error with volumetric shaders
Clément Foucault
noreply at git.blender.org
Mon Sep 17 15:08:29 CEST 2018
Commit: 731d0d8d0f499d8eb8a21ae12d0d5a6c61f1a37a
Author: Clément Foucault
Date: Mon Sep 17 15:08:14 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB731d0d8d0f499d8eb8a21ae12d0d5a6c61f1a37a
Eevee: Fix shader linking error with volumetric shaders
===================================================================
M source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
===================================================================
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
index 208e8165689..d435bda4f60 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
@@ -17,12 +17,21 @@ flat out int slice;
void main() {
gl_Layer = slice = int(vPos[0].z);
+#ifdef ATTRIB
+ pass_attrib(0);
+#endif
gl_Position = vPos[0].xyww;
EmitVertex();
+#ifdef ATTRIB
+ pass_attrib(1);
+#endif
gl_Position = vPos[1].xyww;
EmitVertex();
+#ifdef ATTRIB
+ pass_attrib(2);
+#endif
gl_Position = vPos[2].xyww;
EmitVertex();
@@ -37,12 +46,21 @@ void main() {
void main() {
gl_Layer = slice = int(vPos[0].z);
+#ifdef ATTRIB
+ pass_attrib(0);
+#endif
gl_Position = vPos[0].xyww;
EmitVertex();
+#ifdef ATTRIB
+ pass_attrib(1);
+#endif
gl_Position = vPos[1].xyww;
EmitVertex();
+#ifdef ATTRIB
+ pass_attrib(2);
+#endif
gl_Position = vPos[2].xyww;
EmitVertex();
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