[Bf-blender-cvs] [ee6b95f7e0c] blender2.8: UI: move toolbar arrow closer to button edge
Campbell Barton
noreply at git.blender.org
Fri Sep 7 04:12:40 CEST 2018
Commit: ee6b95f7e0c19c47e8e4a550e0b0bb51de79508e
Author: Campbell Barton
Date: Fri Sep 7 12:21:24 2018 +1000
Branches: blender2.8
https://developer.blender.org/rBee6b95f7e0c19c47e8e4a550e0b0bb51de79508e
UI: move toolbar arrow closer to button edge
Could overlap icons.
===================================================================
M source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
===================================================================
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
index 9b63952db5c..bffad940103 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
@@ -74,10 +74,12 @@ const vec2 triavec[43] = vec2[43](
vec2(-0.130000, -0.170000), vec2(0.720000, 0.430000), vec2(0.530000, 0.590000),
/* ROUNDBOX_TRIA_HOLD_ACTION_ARROW - hold action arrows */
-#define OY (-0.2 / 2)
+#define OX (-0.32)
+#define OY (0.1)
#define SC (0.35 * 2)
// vec2(-0.5 + SC, 1.0 + OY), vec2( 0.5, 1.0 + OY), vec2( 0.5, 0.0 + OY + SC),
- vec2( 0.5 - SC, 1.0 + OY), vec2(-0.5, 1.0 + OY), vec2(-0.5, 0.0 + OY + SC)
+ vec2((0.5 - SC) + OX, 1.0 + OY), vec2(-0.5 + OX, 1.0 + OY), vec2(-0.5 + OX, SC + OY)
+#undef OX
#undef OY
#undef SC
);
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