[Bf-blender-cvs] [2b1c3f34294] blender2.8: Subdiv: Clarity resolution parameter

Sergey Sharybin noreply at git.blender.org
Tue Sep 4 16:06:38 CEST 2018


Commit: 2b1c3f342942f7185da5f1443abbead0fde2bd39
Author: Sergey Sharybin
Date:   Tue Sep 4 16:05:33 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB2b1c3f342942f7185da5f1443abbead0fde2bd39

Subdiv: Clarity resolution parameter

Was a bit misleading, since different ptex faces will be
tessellated at different resolution, depending whether they
are coming from quad or not.

===================================================================

M	source/blender/blenkernel/BKE_subdiv_mesh.h

===================================================================

diff --git a/source/blender/blenkernel/BKE_subdiv_mesh.h b/source/blender/blenkernel/BKE_subdiv_mesh.h
index e420aa442fb..59e96edd154 100644
--- a/source/blender/blenkernel/BKE_subdiv_mesh.h
+++ b/source/blender/blenkernel/BKE_subdiv_mesh.h
@@ -38,9 +38,11 @@ struct Mesh;
 struct Subdiv;
 
 typedef struct SubdivToMeshSettings {
-	/* Resolution at which ptex are being evaluated.
-	 * This defines how many vertices final mesh will have: every ptex has
-	 * resolution^2 vertices.
+	/* Resolution at which regular ptex (created for quad polygon) are being
+	 * evaluated. This defines how many vertices final mesh will have: every
+	 * regular ptex has resolution^2 vertices. Special (irregular, or ptex
+	 * crated for a corner of non-quad polygon) will have resolution of
+	 * `resolution - 1`.
 	 */
 	int resolution;
 } SubdivToMeshSettings;



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