[Bf-blender-cvs] [2b1c3f34294] blender2.8: Subdiv: Clarity resolution parameter
Sergey Sharybin
noreply at git.blender.org
Tue Sep 4 16:06:38 CEST 2018
Commit: 2b1c3f342942f7185da5f1443abbead0fde2bd39
Author: Sergey Sharybin
Date: Tue Sep 4 16:05:33 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB2b1c3f342942f7185da5f1443abbead0fde2bd39
Subdiv: Clarity resolution parameter
Was a bit misleading, since different ptex faces will be
tessellated at different resolution, depending whether they
are coming from quad or not.
===================================================================
M source/blender/blenkernel/BKE_subdiv_mesh.h
===================================================================
diff --git a/source/blender/blenkernel/BKE_subdiv_mesh.h b/source/blender/blenkernel/BKE_subdiv_mesh.h
index e420aa442fb..59e96edd154 100644
--- a/source/blender/blenkernel/BKE_subdiv_mesh.h
+++ b/source/blender/blenkernel/BKE_subdiv_mesh.h
@@ -38,9 +38,11 @@ struct Mesh;
struct Subdiv;
typedef struct SubdivToMeshSettings {
- /* Resolution at which ptex are being evaluated.
- * This defines how many vertices final mesh will have: every ptex has
- * resolution^2 vertices.
+ /* Resolution at which regular ptex (created for quad polygon) are being
+ * evaluated. This defines how many vertices final mesh will have: every
+ * regular ptex has resolution^2 vertices. Special (irregular, or ptex
+ * crated for a corner of non-quad polygon) will have resolution of
+ * `resolution - 1`.
*/
int resolution;
} SubdivToMeshSettings;
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