[Bf-blender-cvs] [9b2e336cdf9] blender2.8: Cleanup, indentation
Sergey Sharybin
noreply at git.blender.org
Tue Sep 4 10:21:38 CEST 2018
Commit: 9b2e336cdf966028ac197a9e03c73de67164f88f
Author: Sergey Sharybin
Date: Tue Sep 4 10:21:26 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB9b2e336cdf966028ac197a9e03c73de67164f88f
Cleanup, indentation
===================================================================
M source/blender/blenkernel/intern/pbvh.c
===================================================================
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 99cfb406aea..5e2ec110c0f 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -1117,19 +1117,21 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
switch (bvh->type) {
case PBVH_GRIDS:
node->draw_buffers =
- GPU_pbvh_grid_buffers_build(node->prim_indices,
- node->totprim,
- bvh->grid_hidden,
- bvh->gridkey.grid_size,
- &bvh->gridkey, &bvh->grid_common_gpu_buffer);
+ GPU_pbvh_grid_buffers_build(
+ node->prim_indices,
+ node->totprim,
+ bvh->grid_hidden,
+ bvh->gridkey.grid_size,
+ bvh->gridkey, &bvh->grid_common_gpu_buffer);
break;
case PBVH_FACES:
node->draw_buffers =
- GPU_pbvh_mesh_buffers_build(node->face_vert_indices,
- bvh->mpoly, bvh->mloop, bvh->looptri,
- bvh->verts,
- node->prim_indices,
- node->totprim);
+ GPU_pbvh_mesh_buffers_build(
+ node->face_vert_indices,
+ bvh->mpoly, bvh->mloop, bvh->looptri,
+ bvh->verts,
+ node->prim_indices,
+ node->totprim);
break;
case PBVH_BMESH:
node->draw_buffers =
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