[Bf-blender-cvs] [621b16468ef] blender2.8: Fix T56675: Crash when snapping Cursor to selected a Bone in Edit Mode.
Bastien Montagne
noreply at git.blender.org
Tue Sep 4 09:13:33 CEST 2018
Commit: 621b16468ef72fb88cb1b6833a25479cb5dbd66d
Author: Bastien Montagne
Date: Tue Sep 4 09:12:54 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB621b16468ef72fb88cb1b6833a25479cb5dbd66d
Fix T56675: Crash when snapping Cursor to selected a Bone in Edit Mode.
Seriously...
===================================================================
M source/blender/editors/space_view3d/view3d_snap.c
===================================================================
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index c33d71b9775..1c2415c67b9 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -621,10 +621,14 @@ static bool snap_curs_to_sel_ex(bContext *C, float cursor[3])
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
obedit = objects[ob_index];
- BMEditMesh *em = BKE_editmesh_from_object(obedit);
- if (em->bm->totvertsel == 0) {
- continue;
+ /* We can do that quick check for meshes only... */
+ if (obedit->type == OB_MESH) {
+ BMEditMesh *em = BKE_editmesh_from_object(obedit);
+
+ if (em->bm->totvertsel == 0) {
+ continue;
+ }
}
if (ED_transverts_check_obedit(obedit)) {
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