[Bf-blender-cvs] [578879253dc] blender2.8: UI: use horizontal alignment for expanded enums
Campbell Barton
noreply at git.blender.org
Tue Sep 4 06:02:38 CEST 2018
Commit: 578879253dcf04c293a6ef0e0b4c96b4558d4140
Author: Campbell Barton
Date: Tue Sep 4 14:07:26 2018 +1000
Branches: blender2.8
https://developer.blender.org/rB578879253dcf04c293a6ef0e0b4c96b4558d4140
UI: use horizontal alignment for expanded enums
With the property separate option, the direction of expanded enums
now follows the current layout.
===================================================================
M source/blender/editors/interface/interface_layout.c
===================================================================
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index 86f1e5e158a..91756f9ae27 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -1692,15 +1692,23 @@ void uiItemFullR(uiLayout *layout, PointerRNA *ptr, PropertyRNA *prop, int index
}
}
- /* Watch out! We can only write into the new column now. */
- layout = uiLayoutColumn(layout_split, true);
- layout->space = 0;
+ /* Watch out! We can only write into the new layout now. */
if ((type == PROP_ENUM) && (flag & UI_ITEM_R_EXPAND)) {
- /* pass (expanded enums each have their own name) */
+ /* Expanded enums each have their own name. */
+
+ /* Often expanded enum's are better arranged into a row, so check the existing layout. */
+ if (ui_layout_local_dir(layout) == UI_LAYOUT_HORIZONTAL) {
+ layout = uiLayoutRow(layout_split, true);
+ }
+ else {
+ layout = uiLayoutColumn(layout_split, true);
+ }
}
else {
name = "";
+ layout = uiLayoutColumn(layout_split, true);
}
+ layout->space = 0;
#ifdef UI_PROP_SEP_ICON_WIDTH_EXCEPTION
if (type == PROP_BOOLEAN && (icon == ICON_NONE) && !icon_only) {
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