[Bf-blender-cvs] [0a26c122ed4] blender2.8: Eevee: Fix missing meshes on Win + Intel HD 530/540
Clément Foucault
noreply at git.blender.org
Mon Sep 3 14:33:46 CEST 2018
Commit: 0a26c122ed444c587d31c8665ec85e397d30d99a
Author: Clément Foucault
Date: Mon Sep 3 14:36:30 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB0a26c122ed444c587d31c8665ec85e397d30d99a
Eevee: Fix missing meshes on Win + Intel HD 530/540
This is only a workaround. The real issue should be adressed by the
driver team upstream.
===================================================================
M source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
===================================================================
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
index 58bcea7d605..3418ea2f4ad 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
@@ -40,6 +40,13 @@ flat out int hairStrandID;
void main()
{
+#ifdef GPU_INTEL
+ /* Due to some shader compiler bug, we somewhat
+ * need to access gl_VertexID to make it work. even
+ * if it's actually dead code. */
+ gl_Position.x = float(gl_VertexID);
+#endif
+
#ifdef HAIR_SHADER
hairStrandID = hair_get_strand_id();
vec3 pos, binor;
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