[Bf-blender-cvs] [35b888fbda8] blender2.8: Eevee: Fix compilation issue cause by cleanup

Clément Foucault noreply at git.blender.org
Wed Oct 31 21:15:58 CET 2018


Commit: 35b888fbda83fe1a393d2e70efed1dedf04614ac
Author: Clément Foucault
Date:   Wed Oct 31 21:14:32 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB35b888fbda83fe1a393d2e70efed1dedf04614ac

Eevee: Fix compilation issue cause by cleanup

===================================================================

M	source/blender/draw/engines/eevee/eevee_lights.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index a0426840bb9..5c82eadcbd1 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -365,7 +365,7 @@ void EEVEE_lights_cache_add(EEVEE_ViewLayerData *sldata, Object *ob)
 			if (la->type == LA_SUN) {
 				int cascade_nbr = la->cascade_count;
 
-				if ((linfo->gpu_cascade_len + sh_nbr) <= MAX_SHADOW_CASCADE) {
+				if ((linfo->gpu_cascade_len + 1) <= MAX_SHADOW_CASCADE) {
 					/* Save Light object. */
 					linfo->shadow_cascade_ref[linfo->cpu_cascade_len] = ob;



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