[Bf-blender-cvs] [f4bc205a329] blender2.8: UI: Detach Material specials menu from add/remove column.

Pablo Vazquez noreply at git.blender.org
Wed Oct 31 18:39:03 CET 2018


Commit: f4bc205a329cc9aab28ac4669c338e5a367d3826
Author: Pablo Vazquez
Date:   Wed Oct 31 18:33:23 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBf4bc205a329cc9aab28ac4669c338e5a367d3826

UI: Detach Material specials menu from add/remove column.

===================================================================

M	release/scripts/startup/bl_ui/properties_material.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index 17898f4f971..4f28b14e3b5 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -30,8 +30,8 @@ class MATERIAL_MT_specials(Menu):
     def draw(self, context):
         layout = self.layout
 
-        layout.operator("object.material_slot_copy")
         layout.operator("material.copy", icon='COPYDOWN')
+        layout.operator("object.material_slot_copy")
         layout.operator("material.paste", icon='PASTEDOWN')
 
 
@@ -102,9 +102,9 @@ class EEVEE_MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
 
         if ob:
             is_sortable = len(ob.material_slots) > 1
-            rows = 2
+            rows = 3
             if (is_sortable):
-                rows = 4
+                rows = 5
 
             row = layout.row()
 
@@ -114,6 +114,8 @@ class EEVEE_MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
             col.operator("object.material_slot_add", icon='ADD', text="")
             col.operator("object.material_slot_remove", icon='REMOVE', text="")
 
+            col.separator()
+
             col.menu("MATERIAL_MT_specials", icon='DOWNARROW_HLT', text="")
 
             if is_sortable:



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