[Bf-blender-cvs] [d69fe6325db] blender2.8: Eevee: Fix clearcoat materials not recieving AO
Clément Foucault
noreply at git.blender.org
Mon Oct 29 22:40:47 CET 2018
Commit: d69fe6325dbe173219dfe35bbb7a657b5de01cba
Author: Clément Foucault
Date: Mon Oct 29 22:40:07 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBd69fe6325dbe173219dfe35bbb7a657b5de01cba
Eevee: Fix clearcoat materials not recieving AO
===================================================================
M source/blender/draw/engines/eevee/eevee_materials.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 38c2fb50f81..db3a6ec50cb 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -385,7 +385,7 @@ static void add_standard_uniforms(
DRW_shgroup_uniform_texture_ref(shgrp, "shadowCascadeTexture", &sldata->shadow_cascade_pool);
DRW_shgroup_uniform_texture_ref(shgrp, "maxzBuffer", &vedata->txl->maxzbuffer);
}
- if ((use_diffuse || use_glossy) && !use_refract) {
+ if ((use_diffuse || use_glossy) && !use_ssrefraction) {
if ((vedata->stl->effects->enabled_effects & EFFECT_GTAO) != 0) {
DRW_shgroup_uniform_texture_ref(shgrp, "horizonBuffer", &vedata->stl->effects->gtao_horizons);
}
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