[Bf-blender-cvs] [29428859d94] blender2.8: Depsgraph cleanup: use proper DEG_debug_print_eval call...

Bastien Montagne noreply at git.blender.org
Mon Oct 29 16:37:35 CET 2018


Commit: 29428859d945b5cd4c11bcb95d353689e1fa92b5
Author: Bastien Montagne
Date:   Mon Oct 29 16:37:00 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB29428859d945b5cd4c11bcb95d353689e1fa92b5

Depsgraph cleanup: use proper DEG_debug_print_eval call...

===================================================================

M	source/blender/blenkernel/intern/object_update.c

===================================================================

diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
index 70cdf3505ed..902237d7ac8 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -170,8 +170,7 @@ void BKE_object_handle_data_update(
 	Key *key;
 	float ctime = BKE_scene_frame_get(scene);
 
-	if (G.debug & G_DEBUG_DEPSGRAPH_EVAL)
-		printf("recalcdata %s\n", ob->id.name + 2);
+	DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
 
 	/* TODO(sergey): Only used by legacy depsgraph. */
 	if (adt) {



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