[Bf-blender-cvs] [ed7f6b511f8] blender2.8: Eevee: Fix lightcache not working for small caches
Clément Foucault
noreply at git.blender.org
Tue Oct 23 18:05:05 CEST 2018
Commit: ed7f6b511f817d9b93eecb07955a30eb3a5afb87
Author: Clément Foucault
Date: Tue Oct 23 18:04:29 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBed7f6b511f817d9b93eecb07955a30eb3a5afb87
Eevee: Fix lightcache not working for small caches
Was caused by a threading issue. The lightcache was free before the endjob
function pass it to the scene.
Also fix cache reuse if size matches.
===================================================================
M source/blender/draw/engines/eevee/eevee_lightcache.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c
index f7945da196e..425749b0b52 100644
--- a/source/blender/draw/engines/eevee/eevee_lightcache.c
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.c
@@ -226,7 +226,7 @@ static bool EEVEE_lightcache_validate(
if ((irr_size[0] == light_cache->grid_tx.tex_size[0]) &&
(irr_size[1] == light_cache->grid_tx.tex_size[1]) &&
(irr_size[2] == light_cache->grid_tx.tex_size[2]) &&
- (grid_len != light_cache->grid_len))
+ (grid_len == light_cache->grid_len))
{
int mip_len = (int)(floorf(log2f(cube_res)) - MIN_CUBE_LOD_LEVEL);
if ((cube_res == light_cache->cube_tx.tex_size[0]) &&
@@ -472,8 +472,7 @@ static void eevee_lightbake_create_resources(EEVEE_LightBake *lbake)
lbake->lcache = eevee->light_cache;
/* TODO validate irradiance and reflection cache independently... */
- if (lbake->lcache != NULL &&
- !EEVEE_lightcache_validate(lbake->lcache, lbake->cube_len, lbake->ref_cube_res, lbake->grid_len, lbake->irr_size))
+ if (!EEVEE_lightcache_validate(lbake->lcache, lbake->cube_len, lbake->ref_cube_res, lbake->grid_len, lbake->irr_size))
{
eevee->light_cache = lbake->lcache = NULL;
}
@@ -613,11 +612,6 @@ static void eevee_lightbake_delete_resources(EEVEE_LightBake *lbake)
DRW_opengl_context_enable();
}
- if (lbake->own_light_cache) {
- EEVEE_lightcache_free(lbake->lcache);
- lbake->lcache = NULL;
- }
-
/* XXX Free the resources contained in the viewlayer data
* to be able to free the context before deleting the depsgraph. */
if (lbake->sldata) {
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