[Bf-blender-cvs] [238d3471bdc] blender2.8: Xray Mode: Fix wireframe object display type not being correctly occluded
Clément Foucault
noreply at git.blender.org
Tue Oct 23 18:04:52 CEST 2018
Commit: 238d3471bdc957a468fee0de7d0d7c4e7cfe5ace
Author: Clément Foucault
Date: Mon Oct 22 17:52:25 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB238d3471bdc957a468fee0de7d0d7c4e7cfe5ace
Xray Mode: Fix wireframe object display type not being correctly occluded
===================================================================
M source/blender/draw/engines/workbench/workbench_forward.c
===================================================================
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index cb11864df54..bd9dbd5ae17 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -469,6 +469,7 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob)
WORKBENCH_PrivateData *wpd = stl->g_data;
const DRWContextState *draw_ctx = DRW_context_state_get();
Scene *scene = draw_ctx->scene;
+ const bool is_wire = (ob->dt == OB_WIRE);
if (!DRW_object_is_renderable(ob))
return;
@@ -487,7 +488,7 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob)
return; /* Do not draw solid in this case. */
}
- if (!DRW_object_is_visible_in_active_context(ob) || (ob->dt < OB_SOLID)) {
+ if (!DRW_object_is_visible_in_active_context(ob) || (ob->dt < OB_WIRE)) {
return;
}
@@ -540,11 +541,15 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob)
material = get_or_create_material_data(vedata, ob, NULL, NULL, wpd->shading.color_type);
if (is_sculpt_mode) {
DRW_shgroup_call_sculpt_add(material->shgrp_object_outline, ob, ob->obmat);
- DRW_shgroup_call_sculpt_add(material->shgrp, ob, ob->obmat);
+ if (!is_wire) {
+ DRW_shgroup_call_sculpt_add(material->shgrp, ob, ob->obmat);
+ }
}
else {
DRW_shgroup_call_object_add(material->shgrp_object_outline, geom, ob);
- DRW_shgroup_call_object_add(material->shgrp, geom, ob);
+ if (!is_wire) {
+ DRW_shgroup_call_object_add(material->shgrp, geom, ob);
+ }
}
}
}
@@ -567,11 +572,15 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob)
material = get_or_create_material_data(vedata, ob, mat, NULL, V3D_SHADING_MATERIAL_COLOR);
if (is_sculpt_mode) {
DRW_shgroup_call_sculpt_add(material->shgrp_object_outline, ob, ob->obmat);
- DRW_shgroup_call_sculpt_add(material->shgrp, ob, ob->obmat);
+ if (!is_wire) {
+ DRW_shgroup_call_sculpt_add(material->shgrp, ob, ob->obmat);
+ }
}
else {
DRW_shgroup_call_object_add(material->shgrp_object_outline, mat_geom[i], ob);
- DRW_shgroup_call_object_add(material->shgrp, mat_geom[i], ob);
+ if (!is_wire) {
+ DRW_shgroup_call_object_add(material->shgrp, mat_geom[i], ob);
+ }
}
}
}
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