[Bf-blender-cvs] [b31fc40fcd1] blender2.8: DRW: Fix missing uniform warning in debug mode

Clément Foucault noreply at git.blender.org
Mon Oct 22 15:56:15 CEST 2018


Commit: b31fc40fcd12a100fa52b5daa6a46ca6a58fadac
Author: Clément Foucault
Date:   Mon Oct 22 15:55:42 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBb31fc40fcd12a100fa52b5daa6a46ca6a58fadac

DRW: Fix missing uniform warning in debug mode

Fix T57318

===================================================================

M	source/blender/draw/modes/overlay_mode.c
M	source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl

===================================================================

diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index 3fa2f1d48e2..39bb062bc97 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -191,19 +191,15 @@ static void overlay_cache_init(void *vedata)
 		psl->face_wireframe_full_pass = DRW_pass_create("All Face Wires", state);
 
 		stl->g_data->sculpt_wires_full = DRW_shgroup_create(e_data.face_wireframe_sculpt_sh, psl->face_wireframe_full_pass);
-		DRW_shgroup_uniform_vec2(stl->g_data->sculpt_wires_full, "viewportSize", DRW_viewport_size_get(), 1);
 
 		DRWShadingGroup *shgrp = DRW_shgroup_create(e_data.face_wireframe_sh, psl->face_wireframe_full_pass);
-		DRW_shgroup_uniform_vec2(shgrp, "viewportSize", DRW_viewport_size_get(), 1);
 
 		psl->face_wireframe_pass = DRW_pass_create("Face Wires", state);
 
 		stl->g_data->sculpt_wires = DRW_shgroup_create(e_data.face_wireframe_sculpt_pretty_sh, psl->face_wireframe_pass);
-		DRW_shgroup_uniform_vec2(stl->g_data->sculpt_wires, "viewportSize", DRW_viewport_size_get(), 1);
 		DRW_shgroup_uniform_vec2(stl->g_data->sculpt_wires, "wireStepParam", stl->g_data->wire_step_param, 1);
 
 		shgrp = DRW_shgroup_create(e_data.face_wireframe_pretty_sh, psl->face_wireframe_pass);
-		DRW_shgroup_uniform_vec2(shgrp, "viewportSize", DRW_viewport_size_get(), 1);
 		DRW_shgroup_uniform_vec2(shgrp, "wireStepParam", stl->g_data->wire_step_param, 1);
 
 		/**
diff --git a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
index b472ab43666..828bc551cad 100644
--- a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
+++ b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
@@ -5,7 +5,6 @@ uniform mat4 ProjectionMatrix;
 uniform mat3 NormalMatrix;
 
 uniform vec2 wireStepParam;
-uniform vec2 viewportSize;
 uniform float nearDist;
 
 uniform samplerBuffer vertData;



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