[Bf-blender-cvs] [51b2d06613b] blender2.8: Versioning: name screens by their workspaces
Campbell Barton
noreply at git.blender.org
Fri Oct 19 11:30:57 CEST 2018
Commit: 51b2d06613bb3a11a04f051d7dabaa6530a0e5c0
Author: Campbell Barton
Date: Fri Oct 19 20:29:15 2018 +1100
Branches: blender2.8
https://developer.blender.org/rB51b2d06613bb3a11a04f051d7dabaa6530a0e5c0
Versioning: name screens by their workspaces
Avoids all screens in the startup file being named 'Default.###'.
===================================================================
M source/blender/blenloader/intern/versioning_defaults.c
===================================================================
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c
index 2a454a02f42..c843ebe6765 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -39,6 +39,7 @@
#include "DNA_userdef_types.h"
#include "DNA_object_types.h"
#include "DNA_workspace_types.h"
+#include "DNA_windowmanager_types.h"
#include "BKE_colortools.h"
#include "BKE_layer.h"
@@ -103,9 +104,20 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
}
}
+ /* Name all screens by their workspaces (avoids 'Default.###' names). */
+ {
+ /* Default only has one window. */
+ wmWindow *win = ((wmWindowManager *)bmain->wm.first)->windows.first;
+ for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
+ WorkSpaceLayout *layout = BKE_workspace_hook_layout_for_workspace_get(win->workspace_hook, workspace);
+ bScreen *screen = layout->screen;
+ BLI_strncpy(screen->id.name + 2, workspace->id.name + 2, sizeof(screen->id.name) - 2);
+ }
+ }
+
{
/* 'UV Editing' should use UV mode. */
- bScreen *screen = BLI_findstring(&bmain->screen, "Default.005", offsetof(ID, name) + 2);
+ bScreen *screen = BLI_findstring(&bmain->screen, "UV Editing", offsetof(ID, name) + 2);
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_IMAGE) {
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