[Bf-blender-cvs] [51b2d06613b] blender2.8: Versioning: name screens by their workspaces

Campbell Barton noreply at git.blender.org
Fri Oct 19 11:30:57 CEST 2018


Commit: 51b2d06613bb3a11a04f051d7dabaa6530a0e5c0
Author: Campbell Barton
Date:   Fri Oct 19 20:29:15 2018 +1100
Branches: blender2.8
https://developer.blender.org/rB51b2d06613bb3a11a04f051d7dabaa6530a0e5c0

Versioning: name screens by their workspaces

Avoids all screens in the startup file being named 'Default.###'.

===================================================================

M	source/blender/blenloader/intern/versioning_defaults.c

===================================================================

diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c
index 2a454a02f42..c843ebe6765 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -39,6 +39,7 @@
 #include "DNA_userdef_types.h"
 #include "DNA_object_types.h"
 #include "DNA_workspace_types.h"
+#include "DNA_windowmanager_types.h"
 
 #include "BKE_colortools.h"
 #include "BKE_layer.h"
@@ -103,9 +104,20 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
 			}
 		}
 
+		/* Name all screens by their workspaces (avoids 'Default.###' names). */
+		{
+			/* Default only has one window. */
+			wmWindow *win = ((wmWindowManager *)bmain->wm.first)->windows.first;
+			for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
+				WorkSpaceLayout *layout = BKE_workspace_hook_layout_for_workspace_get(win->workspace_hook, workspace);
+				bScreen *screen = layout->screen;
+				BLI_strncpy(screen->id.name + 2, workspace->id.name + 2, sizeof(screen->id.name) - 2);
+			}
+		}
+
 		{
 			/* 'UV Editing' should use UV mode. */
-			bScreen *screen = BLI_findstring(&bmain->screen, "Default.005", offsetof(ID, name) + 2);
+			bScreen *screen = BLI_findstring(&bmain->screen, "UV Editing", offsetof(ID, name) + 2);
 			for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
 				for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
 					if (sl->spacetype == SPACE_IMAGE) {



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