[Bf-blender-cvs] [e6adf9ac9a3] blender2.8: Fix T57096: Crash when scaling bones

Philipp Oeser noreply at git.blender.org
Wed Oct 17 15:10:29 CEST 2018


Commit: e6adf9ac9a32f0c9b9690fef1b9066e030683a45
Author: Philipp Oeser
Date:   Wed Oct 17 14:51:38 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBe6adf9ac9a32f0c9b9690fef1b9066e030683a45

Fix T57096: Crash when scaling bones

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3777

===================================================================

M	source/blender/editors/transform/transform_conversions.c

===================================================================

diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 571608ac21d..d9857b50ec0 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -6690,6 +6690,14 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
 			}
 		}
 	}
+	else if (t->flag & T_POSE && (t->mode == TFM_BONESIZE)) {
+		/* Handle the exception where for TFM_BONESIZE in edit mode we pretend to be
+		 * in pose mode (to use bone orientation matrix), in that case we don't do operations like autokeyframing. */
+		FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+			ob = tc->poseobj;
+			DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
+		}
+	}
 	else if (t->flag & T_POSE) {
 		GSet *motionpath_updates = BLI_gset_ptr_new("motionpath updates");



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