[Bf-blender-cvs] [540f37003c0] blender2.8: Fix armature bones spline ik lines offset
Dalai Felinto
noreply at git.blender.org
Wed Oct 17 00:43:25 CEST 2018
Commit: 540f37003c012df4d17fdece6d278211ca989e9b
Author: Dalai Felinto
Date: Tue Oct 16 18:28:35 2018 -0300
Branches: blender2.8
https://developer.blender.org/rB540f37003c012df4d17fdece6d278211ca989e9b
Fix armature bones spline ik lines offset
===================================================================
M source/blender/draw/intern/draw_armature.c
===================================================================
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index 55410e3d4be..64b725b5d3f 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -449,8 +449,11 @@ static void drw_shgroup_bone_ik_spline_lines(const float start[3], const float e
g_data.lines_ik_spline = shgroup_dynlines_dashed_uniform_color(g_data.passes.relationship_lines, fcolor);
}
/* reverse order to have less stipple overlap */
- DRW_shgroup_call_dynamic_add(g_data.lines_ik_spline, end);
- DRW_shgroup_call_dynamic_add(g_data.lines_ik_spline, start);
+ float v[3];
+ mul_v3_m4v3(v, g_data.ob->obmat, end);
+ DRW_shgroup_call_dynamic_add(g_data.lines_ik_spline, v);
+ mul_v3_m4v3(v, g_data.ob->obmat, start);
+ DRW_shgroup_call_dynamic_add(g_data.lines_ik_spline, v);
}
/** \} */
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