[Bf-blender-cvs] [f280f83f835] blender2.8: Fix armature bones ik lines offset

Dalai Felinto noreply at git.blender.org
Wed Oct 17 00:43:23 CEST 2018


Commit: f280f83f835012d62066d671f5a9c76b43772d14
Author: Dalai Felinto
Date:   Tue Oct 16 18:22:17 2018 -0300
Branches: blender2.8
https://developer.blender.org/rBf280f83f835012d62066d671f5a9c76b43772d14

Fix armature bones ik lines offset

===================================================================

M	source/blender/draw/intern/draw_armature.c

===================================================================

diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index 5f8a2d00188..55410e3d4be 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -435,8 +435,11 @@ static void drw_shgroup_bone_ik_no_target_lines(const float start[3], const floa
 		g_data.lines_ik_no_target = shgroup_dynlines_dashed_uniform_color(g_data.passes.relationship_lines, fcolor);
 	}
 	/* reverse order to have less stipple overlap */
-	DRW_shgroup_call_dynamic_add(g_data.lines_ik_no_target, end);
-	DRW_shgroup_call_dynamic_add(g_data.lines_ik_no_target, start);
+	float v[3];
+	mul_v3_m4v3(v, g_data.ob->obmat, end);
+	DRW_shgroup_call_dynamic_add(g_data.lines_ik_no_target, v);
+	mul_v3_m4v3(v, g_data.ob->obmat, start);
+	DRW_shgroup_call_dynamic_add(g_data.lines_ik_no_target, v);
 }
 
 static void drw_shgroup_bone_ik_spline_lines(const float start[3], const float end[3])



More information about the Bf-blender-cvs mailing list