[Bf-blender-cvs] [a57f32b14ce] blender2.8: Cleanup: headers

Campbell Barton noreply at git.blender.org
Tue Oct 16 04:18:42 CEST 2018


Commit: a57f32b14cecaff0fa478b645b8eb741e3171e4e
Author: Campbell Barton
Date:   Tue Oct 16 13:18:03 2018 +1100
Branches: blender2.8
https://developer.blender.org/rBa57f32b14cecaff0fa478b645b8eb741e3171e4e

Cleanup: headers

===================================================================

M	source/blender/editors/space_view3d/drawobject.c
M	source/blender/editors/space_view3d/view3d_intern.h

===================================================================

diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index a3897ad89f2..9a73ef25819 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -27,93 +27,31 @@
  *  \ingroup spview3d
  */
 
-#include "MEM_guardedalloc.h"
-
-#include "DNA_camera_types.h"
-#include "DNA_curve_types.h"
-#include "DNA_constraint_types.h"  /* for drawing constraint */
-#include "DNA_lamp_types.h"
-#include "DNA_lattice_types.h"
-#include "DNA_material_types.h"
 #include "DNA_mesh_types.h"
-#include "DNA_meta_types.h"
-#include "DNA_rigidbody_types.h"
 #include "DNA_scene_types.h"
-#include "DNA_smoke_types.h"
-#include "DNA_world_types.h"
 #include "DNA_object_types.h"
 
-#include "BLI_listbase.h"
-#include "BLI_link_utils.h"
-#include "BLI_string.h"
 #include "BLI_math.h"
-#include "BLI_memarena.h"
-
-#include "BKE_anim.h"  /* for the where_on_path function */
-#include "BKE_armature.h"
-#include "BKE_camera.h"
-#include "BKE_colortools.h"
-#include "BKE_constraint.h"  /* for the get_constraint_target function */
-#include "BKE_context.h"
-#include "BKE_curve.h"
+
 #include "BKE_DerivedMesh.h"
-#include "BKE_deform.h"
-#include "BKE_displist.h"
-#include "BKE_font.h"
 #include "BKE_global.h"
-#include "BKE_image.h"
-#include "BKE_key.h"
-#include "BKE_layer.h"
-#include "BKE_lattice.h"
-#include "BKE_main.h"
-#include "BKE_mesh.h"
-#include "BKE_mesh_runtime.h"
-#include "BKE_material.h"
-#include "BKE_mball.h"
-#include "BKE_modifier.h"
-#include "BKE_movieclip.h"
-#include "BKE_object.h"
-#include "BKE_paint.h"
-#include "BKE_particle.h"
-#include "BKE_pointcache.h"
-#include "BKE_scene.h"
-#include "BKE_subsurf.h"
-#include "BKE_unit.h"
-#include "BKE_tracking.h"
-#include "BKE_gpencil.h"
 
 #include "BKE_editmesh.h"
 
 #include "DEG_depsgraph.h"
 #include "DEG_depsgraph_query.h"
 
-#include "IMB_imbuf.h"
-#include "IMB_imbuf_types.h"
-
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
-
 #include "GPU_draw.h"
-#include "GPU_select.h"
 #include "GPU_shader.h"
 #include "GPU_immediate.h"
-#include "GPU_immediate_util.h"
 #include "GPU_batch.h"
 #include "GPU_matrix.h"
 #include "GPU_state.h"
 #include "GPU_framebuffer.h"
 
 #include "ED_mesh.h"
-#include "ED_particle.h"
-#include "ED_screen.h"
-#include "ED_sculpt.h"
-#include "ED_types.h"
 
 #include "UI_resources.h"
-#include "UI_interface_icons.h"
-
-#include "WM_api.h"
-#include "BLF_api.h"
 
 #include "view3d_intern.h"  /* bad level include */
 
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 99132820b20..a7e3aaa7324 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -105,8 +105,8 @@ void VIEW3D_OT_clear_render_border(struct wmOperatorType *ot);
 void VIEW3D_OT_zoom_border(struct wmOperatorType *ot);
 void VIEW3D_OT_toggle_shading(struct wmOperatorType *ot);
 
-void view3d_boxview_copy(ScrArea *sa, ARegion *ar);
-void view3d_boxview_sync(ScrArea *sa, ARegion *ar);
+void view3d_boxview_copy(struct ScrArea *sa, struct ARegion *ar);
+void view3d_boxview_sync(struct ScrArea *sa, struct ARegion *ar);
 
 void view3d_orbit_apply_dyn_ofs(
         float r_ofs[3], const float ofs_old[3], const float viewquat_old[4],
@@ -149,14 +149,14 @@ void ED_view3d_draw_depth(
         struct ARegion *ar, View3D *v3d, bool alphaoverride);
 
 /* view3d_draw_legacy.c */
-void ED_view3d_draw_depth_gpencil(struct Depsgraph *depsgraph, Scene *scene, ARegion *ar, View3D *v3d);
+void ED_view3d_draw_depth_gpencil(struct Depsgraph *depsgraph, Scene *scene, struct ARegion *ar, View3D *v3d);
 
 void ED_view3d_draw_select_loop(
-        struct Depsgraph *depsgraph, ViewContext *vc, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, ARegion *ar,
+        struct Depsgraph *depsgraph, ViewContext *vc, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, struct ARegion *ar,
         bool use_obedit_skip, bool use_nearest);
 
 void ED_view3d_draw_depth_loop(
-        struct Depsgraph *depsgraph, Scene *scene, ARegion *ar, View3D *v3d);
+        struct Depsgraph *depsgraph, Scene *scene, struct ARegion *ar, View3D *v3d);
 
 void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag);
 
@@ -202,7 +202,7 @@ void ED_view3d_smooth_view_force_finish(
 
 void view3d_winmatrix_set(
         struct Depsgraph *depsgraph,
-        ARegion *ar, const View3D *v3d, const rcti *rect);
+        struct ARegion *ar, const View3D *v3d, const rcti *rect);
 void view3d_viewmatrix_set(
         struct Depsgraph *depsgraph, Scene *scene,
         const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]);
@@ -248,8 +248,8 @@ void VIEW3D_OT_snap_cursor_to_selected(struct wmOperatorType *ot);
 void VIEW3D_OT_snap_cursor_to_active(struct wmOperatorType *ot);
 
 /* space_view3d.c */
-ARegion *view3d_has_buttons_region(ScrArea *sa);
-ARegion *view3d_has_tools_region(ScrArea *sa);
+struct ARegion *view3d_has_buttons_region(struct ScrArea *sa);
+struct ARegion *view3d_has_tools_region(struct ScrArea *sa);
 
 extern const char *view3d_context_dir[]; /* doc access */



More information about the Bf-blender-cvs mailing list