[Bf-blender-cvs] [7b9049f2780] blender2.8: GP: Improve Blur FX quality in transparency.

Antonioya noreply at git.blender.org
Sat Oct 13 18:25:20 CEST 2018


Commit: 7b9049f278095a1a08a6ec1ddb9ed118d1dae17e
Author: Antonioya
Date:   Sat Oct 13 18:21:54 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB7b9049f278095a1a08a6ec1ddb9ed118d1dae17e

GP: Improve Blur FX quality in transparency.

===================================================================

M	source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_blur_frag.glsl

===================================================================

diff --git a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_blur_frag.glsl b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_blur_frag.glsl
index c2bf1dbc1a7..c8bc5e1fe91 100644
--- a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_blur_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_blur_frag.glsl
@@ -56,4 +56,7 @@ void main()
     outcolor += texelFetch(strokeColor, ivec2(uv.x + 1.0 * dx, uv.y - 1.0 * dy), 0) * 0.0947416;
 
 	FragColor = clamp(outcolor, 0, 1.0);
+	
+	if (outcolor.a < 0.02f) 
+		discard;
 }



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