[Bf-blender-cvs] [2a2858b30db] blender2.8: Fix for ARMATURE_OT_layers_show_all in pose mode
Dalai Felinto
noreply at git.blender.org
Wed Oct 10 01:43:16 CEST 2018
Commit: 2a2858b30dbbc19246446bcc89a7a4e7f67c7ce0
Author: Dalai Felinto
Date: Tue Oct 9 20:41:57 2018 -0300
Branches: blender2.8
https://developer.blender.org/rB2a2858b30dbbc19246446bcc89a7a4e7f67c7ce0
Fix for ARMATURE_OT_layers_show_all in pose mode
===================================================================
M source/blender/editors/armature/pose_edit.c
===================================================================
diff --git a/source/blender/editors/armature/pose_edit.c b/source/blender/editors/armature/pose_edit.c
index 89961b50609..13a54770338 100644
--- a/source/blender/editors/armature/pose_edit.c
+++ b/source/blender/editors/armature/pose_edit.c
@@ -901,6 +901,7 @@ static bArmature *armature_layers_get_data(Object **ob)
static int pose_armature_layers_showall_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob_active = CTX_data_active_object(C);
const int maxLayers = (RNA_boolean_get(op->ptr, "all")) ? 32 : 16;
bool layers[32] = {false}; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
@@ -910,7 +911,7 @@ static int pose_armature_layers_showall_exec(bContext *C, wmOperator *op)
}
uint objects_len = 0;
- Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
+ Object **objects = BKE_view_layer_array_from_objects_in_mode_unique_data(view_layer, &objects_len, ob_active->mode);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
bArmature *arm = armature_layers_get_data(&ob);
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