[Bf-blender-cvs] [944e22115d8] blender2.8: Eevee: Lights: Bump the minimum area light size

Clément Foucault noreply at git.blender.org
Tue Oct 9 19:08:32 CEST 2018


Commit: 944e22115d8822115f4eda369122f81ec585a1a1
Author: Clément Foucault
Date:   Tue Oct 9 19:07:52 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB944e22115d8822115f4eda369122f81ec585a1a1

Eevee: Lights: Bump the minimum area light size

This is to avoid visible artifacts with default lamps intensity.

===================================================================

M	source/blender/draw/engines/eevee/eevee_lights.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index a458be040fc..7319572d7eb 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -628,12 +628,12 @@ static void eevee_light_setup(Object *ob, EEVEE_Light *evli)
 		evli->radius = max_ff(0.001f, la->area_size);
 	}
 	else if (la->type == LA_AREA) {
-		evli->sizex = max_ff(0.0001f, la->area_size * scale[0] * 0.5f);
+		evli->sizex = max_ff(0.003f, la->area_size * scale[0] * 0.5f);
 		if (ELEM(la->area_shape, LA_AREA_RECT, LA_AREA_ELLIPSE)) {
-			evli->sizey = max_ff(0.0001f, la->area_sizey * scale[1] * 0.5f);
+			evli->sizey = max_ff(0.003f, la->area_sizey * scale[1] * 0.5f);
 		}
 		else {
-			evli->sizey = max_ff(0.0001f, la->area_size * scale[1] * 0.5f);
+			evli->sizey = max_ff(0.003f, la->area_size * scale[1] * 0.5f);
 		}
 	}
 	else {



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