[Bf-blender-cvs] [c630ce3f6d1] blender2.8: Fix T57097: Crash when adding a Texture Slot in Texture Paint mode
Clément Foucault
noreply at git.blender.org
Tue Oct 9 17:55:27 CEST 2018
Commit: c630ce3f6d1502f106ce7a7b51707970c95b2c0a
Author: Clément Foucault
Date: Tue Oct 9 17:54:40 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBc630ce3f6d1502f106ce7a7b51707970c95b2c0a
Fix T57097: Crash when adding a Texture Slot in Texture Paint mode
Was caused by the use of a batch that was using a discarded index buffer.
===================================================================
M source/blender/draw/intern/draw_cache_impl_mesh.c
===================================================================
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index abf6db99f17..43ae3f5f483 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -1843,9 +1843,15 @@ static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache *cache)
GPU_BATCH_DISCARD_SAFE(cache->shaded_triangles[i]);
}
}
-
+ if (cache->texpaint_triangles) {
+ for (int i = 0; i < cache->mat_len; ++i) {
+ /* They use shaded_triangles_in_order */
+ GPU_BATCH_DISCARD_SAFE(cache->texpaint_triangles[i]);
+ }
+ }
MEM_SAFE_FREE(cache->shaded_triangles_in_order);
MEM_SAFE_FREE(cache->shaded_triangles);
+ MEM_SAFE_FREE(cache->texpaint_triangles);
MEM_SAFE_FREE(cache->auto_layer_names);
MEM_SAFE_FREE(cache->auto_layer_is_srgb);
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